April 28, 2013 Age 6 TEN COMMANDMENT DAY Provided for you: Ten Wordsearch LITURGICAL YEAR / FEAST DAYS CATHOLIC TRADITION WEEKLY READINGS Fifth Sunday of Easter Liturgical Week Weekly readings and discussion: http://www.loyolapress.com/sundayconnection.htm SAINTS List Saints for the week 4/29 St. Catherine of Siena 5/1 St. Joseph the Worker 5/3 Sts. Philip and James Learn more about the Saints: http://www.americancatholic.org/features/ Saints/byname.asp SESSION NOTES: Today is a center based day that the 1 st grades participate in with the 4 th graders. The 4 th grade classes conduct the activities and help the 1 st graders learn about the Ten s Please take a moment to read the session plan so that you will have a good understanding of the activities and schedule for the day. A LOOK AHEAD 5/5 Last Day of PSR (Mini-VBS Day)
TEN COMMANDMENT SCHEDULE April 28. 2013 (Stations will be set-up in the aux. gym, regular gym and cafeteria) 9:00-9:10 / 10:45 10:55 When children arrive, please place their nametag sticker on their shirt this need to be done BEFORE coming to the aux gym. Please have the children do the wordsearch as everyone arrives. Please leave your room between 9:07 and 9:10 / 10:52 and 10:55 to go to the aux gym (Please use your cell phones for the time all the clocks in the classrooms are different and sometimes are not working at all) 1st grade classes will have a seat on the bleachers. 9:15-9:25 / 11:00 11:10 The 4 th graders will present echo pantomime in aux gym to 1 st grade classes. 9:25-10:10 / 11:10 11:55 1 st graders will rotate to 3 different activities PLEASE SEE THE SCHEDULE ON THE FOLLOWING PAGE FOR WHERE YOU ARE GOING! For the relay and the dice game, please note that there are three groups of the same activity at that location. Each child has a letter on their nametag. When you begin this activity, please break your class into the three A, B, C groups. The 4 th graders lead the activities. For reference, the directions for each activity can be found on the pages below. 10:10-10:15 / 11:55 12:00 Please return to your classroom at the end of the activities for pick up of students.
Prothero/Kapteyn and Marini/Pierce (20 total) ACTIVITY SCHEDULE CLASS 9:25-9:38 9:40-9:53 9:55-10:10 (Cafeteria) Mason/ Nielsen (10 total) Stolz / Sanders (13 total) Climb Mt. Sinai Relay (Regular Gym) Ten Dice Game Climb Mt. Sinai Relay (Regular Gym) (Break into your A, B, Ten Dice Game (Break into your A, B, (Cafeteria) Ten Dice Game (Cafeteria) Climb Mt. Sinai Relay (Regular Gym) CLASS 11:10-11:23 11:25-11:38 11:40-11:55 Faletra / Allsteadt (12 total) Mt. Sinai Relay (regular gym) Ten Dice Game (Break into your A, (cafeteria) Colonna/Callahan/Farr and Vientos/Bresnan/Check (24 total) (Cafeteria) B, Mt. Sinai Relay (regular gym) (Break into your A, B, Ten Dice Game Gray / Davis / Taylor (12 total) Ten Dice Game (cafeteria) Mt. Sinai Relay (regular gym)
The Ten s An Echo Pantomime (4 th Grade will present to the 1 st graders who are in the bleachers) Today, we are going to do an echo pantomime to tell the story about how God gave us The Ten s to live by. As I read the story, you echo back the story and the hand motions. Thousands and Thousands of years ago, God s people, the Israelites, were slaves in Egypt. (Wave hands off to side representing a long time ago) Their Slave Masters were cruel and worked them very hard (Make a mean face and punch fist into other hand) The Israelites cried out to God for help (cup hands around mouth pretending to yell) So God sent Moses to save them (Raise hands towards heaven and wave down towards you) Moses said to King Pharaoh, let my people go! (Point and wave finger) King Pharaoh was a stubborn king and refused to obey God (Shake head and wave hands NO ) So God punished King Pharaoh for not freeing his people (Cover mouth with hands acting scared) God sent frogs and flies to cover the land (hop like a frog) All the fish died (make hands look like fish and pretend to die) The people became very sick (cough and hold stomach) Finally, King Pharaoh told his people to GO (Wave off to show people leaving) So, Moses led the Israelites out of Egypt (Turn and march as if you re leaving) They camped at the bottom of Mt. Sinai (build a tent with your hands) On the 3 rd day, there was thunder and lightning, and a loud trumpet blast (pretend to blow a trumpet with your hands) God spoke to Moses and his people and gave them rules to live by: (cup hands around mouth pretending to yell)
These are the Ten s (Hold up 10 fingers) 4 th GRADERS WILL HOLD UP POSTERS ONE AT A TIME AFTER EACH COMMANDMENT IS READ #1: I am the Lord, your God; you shall not have strange Gods before me. #2: You shall not take the name of the Lord your God in vain. #3: Remember to keep holy the Lord s Day. #4: Honor your father and your mother. #5: You shall not kill. #6 : You shall not commit adultery. #7: You shall not steal. #8: You shall not bear false witness against your neighbor. #9 You shall not covet your neighbor s wife #10: You shall not covet your neighbor s goods. God promised to love and watch over the Israelites if they obeyed the ten commandments(pretend to hug self) THE END GAME DESCRIPTIONS CAN BE FOUND ON THE FOLLOWING PAGES
Bible Game: Climb Up Mount Sinai (Aux Gym 9:00 Sharpton/Mihelick, 10:45 Miller) Supplies: o 3 poster board tablets for each class o Sets of ten commandment stickers This game will remind the players that God told Moses to climb up to the top of Mount Sinai to give him the Ten s. Students will have to remember one of the ten commandments in order to receive the tablet and return to the bottom of the mountain. Set up: There will be 3 stations set up in the aux gym. 2 cones will be set up at each station. A 4 th Grader will be sitting at the top cone(top of Mount Sinai) with copies of the ten commandment labels. How To Play: Divide the 1 st grade class into 3 teams. Have the teams line up at the bottom of the mountain. At the "GO", the first player from each team must hop to the top of Mt. Sinai and tell the 4 th grade volunteer one of the ten commandments. If they get it correct, the volunteer will place the commandment sticker on their tablet. If the first grader is struggling to remember a commandment, the 4 th grader can try and help by giving an example or scenario that would represent the commandment. Once the 1 st grader gets a commandment, they can then hop back down the mountain to hand the tablet to the next player on their team. Player goes to the back of the team line and sits down. The next player carries the tablet back to the top of the mountain and names another commandment that has not been named. Then they hop back down the mountain to tag the next player. Play continues like this until all the players have raced to the top, named all the commandments, and returned with the tablet to the bottom of the mountain. How To Win: The first team to have all their players hop to the top of Mount Sinai, return with the tablet complete with all ten commandments and sit down, is the winner!
Ten s Dice Game (Lobby 9:00 McGregor/Roth 10:45 McHugh/Weisbecker) WHAT YOU WILL NEED: 1. 2 Die - large foam dice will be provided. 2. Playing Cards - One of the 10 s will be written on an individual card, the large Numeral, corresponding to the, will be written on the opposite side. 3. Use one (1) set of cards per Team. 4. One Master Sheet - complete written set of the 10 s. The 4 th grade volunteers can reference to check the attempts made to recite the. OBJECT OF THE GAME: To see who can earn the most 10 s Cards. TO PLAY: Split your class into 3 teams. Give each team a set of dice and Cards 1. Have the 4 th graders set up a Display Area with a set of Cards in numerical order - 1-10 - (with the Numeral side up) in front of each opponent. 2. The opponents will alternate turns(they can work as individuals or teams). The 2 die are thrown, at the same time, making a combination that will correlate with the number of the. For example, if a 4 and a 3 are thrown, the student needs to try and guess the 7 th commandment. NOTE: The eleven (11) combination of the die (6+5=11), will represent # 1. An easy way to remember this 6+5 rule is: 1 - God and 1st = 1and 1) --- But remember that the 2 die that are thrown that add up to 2 (1 on each separate dice) - is #2. 3. A Double 6 combination is considered WILD. The Team or Player that rolls this combination may select any that they have not already earned in attempt to add it to their collection. 4. If other Double Sets of Numbers are thrown in combination - [2s (=4), 3s (=6), 4s (=8), or 5s (=10)], the Team Member or Player receives an additional roll of the die, and an additional attempt to recite/earn another Card. 5. If the Team Member correctly recites the without reading it from the card - they EARN the Card. 6. When a Card is earned, it is removed from the Number Card Display Area - and stacked to the side - Number side up. 7. If the Player is unable to correctly recite the - the card is turned over (written words face up), read aloud, and then placed back into the Display Area - face down again (Number side up). 8. The team or player who earns the most Cards wins the game.
Make Your Own Ten s (Cafeteria 9:00 Wachtel/Canale 10:45 Sobieski/Pardee) Have the 4 th grade students review the Ten s from the poster with the first graders. Ask them to choose one of the commandments that they think is most meaningful or important. Tell them they are going to write what the commandment means in their own words and then draw a picture. Show examples of scrolls that have already been completed by 4 th graders. Using markers, have the 1 st grader write out commandment on parchment paper in their own words. Make sure they let the writing dry a few minutes so words don t smear. The 4 th graders can help write these out if needed. When complete, have the 1 st grader bring their parchment poster to a 4 th grader who can help tear sides of parchment paper to look like a scroll. They can also crumble the paper up to give it an old authentic look. Have 4 th Grader roll up scroll and tie with ribbon.