English Housecarl 12 Blue Housecarl Faction Cards (01-12) 20 Blue Housecarl Units 2 Blue Housecarl Battle Dice

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1. Choos a Faction Each playr chooss a Faction to play and taks th corrsponding Units (miniaturs), Battl Dic and Faction Cards of that Faction s color. Th English sid s Factions ar th blu Houscarl and th grn Thgn. Th Viking sid s Factions ar th black Norsmn and th rd Brsrkr. Whn playing with fwr than four popl, on or mor playrs will control both Factions of on sid. All Factions must b playd.. Cards Each of th four Factions prpars a Draw Dck composd of Faction Cards 01-1. (Cards numbrd highr than 1 ar usd in th altrnativ Advancd Stup dscribd on th nxt pag). Each Faction shuffls its Draw Dck and draws cards, which it may look at. Each Faction s Draw Dck consists of 1 customizd cards: 6 Movmnt, 1 Traty and 5 Evnt Cards. Each Faction must hold at last 1 Movmnt/Traty Card in its hand. If only Evnt cards ar hld, th Faction shows thm to th othr playrs, shuffls thm back into its Draw Dck, and thn draws thr nw cards. Rpat until a hand with at last 1 Movmnt/Traty Card is hld. Allid Factions may show ach othr thir cards at any tim in ordr to discuss and coordinat thir actions. 5 1 English Houscarl 1 Blu Houscarl Faction Cards (01-1) 0 Blu Houscarl Units Blu Houscarl Battl Dic 5 1 HOUSECARLHOUSECARLHOUSECARL English Thgn 1 Grn Thgn Faction Cards (01-1) 0 Grn Thgn Units Grn Thgn Battl Dic THEGN THEGN THEGN HOUSECARL HOUSECARL HOUSECARL HOUSECARL GAME SETUP Kingdoms England is dividd into four Kingdoms, ach with its own color background.. English Unit Stup Som Shirs on th map ar markd with colord Unit icons on top of a circl. Ths ar th English Unit stup locations. Populat ths Shirs with th corrsponding colord English Units. Aftr stup, ths icons ar no longr usd in th gam. THEGN THEGN THEGN THEGN Ex: Th English plac 1 Thgn of LECACÆTIR (Chstr). in th Shir. Plac Additional Units Each English Faction placs additional Units of its color in any Shir(s). 5. Rinforcmnt Stockpils All Factions rmaining Units ar placd in front of thm and form thir Rinforcmnt Stockpils. 6 11 6. Th Fyrd Plac th 10 Fyrd, th yllow Battl Dic, and th shuffld dck of 16 yllow Fyrd Cards nar th English playrs. Y F F Y F F FY FY RD RD RD FY Y FY Y RD RD 10 V 1

1 Viking Norsmn 8 Plac th Round Pawn on spac I of th Round Track. 8. Turn Cubs R S E ME NNOO RRS SEEMMENEN NNOO R S E MENN 10 7 7. Round Pawn 1 Black Norsmn Faction Cards (01-1) Units 0 Black Norsmn Black Norsmn Battl Dic 8 S E ME N 5 OR 9. Viking Invasion Stup SE ME N N Viking Ladr Cards ar markd on thir back with an A, B, or C. Shuffl th thr B and thr C cards sparatly. Plac th B cards on top of th C cards to form th Invasion Dck. M E NN OR NOR S E 1 Viking Brsrkr 1 Rd Brsrkr Faction Cards (01-1) 0 Rd Brsrkr Units Rd Brsrkr Battl Dic Each whit outlind ara rprsnts a Shir that may b occupid by Units. Som Shirs contain Citis, som of which provid Unit Rinforcmnts. Control of City Shirs dtrmins victory conditions. Th A Ladr Card is placd fac up in front of th Viking playrs to show that Halfdan s Grat Hathn Host will b invading during th first Round. As listd, th 17 Norsmn and 8 Brsrkr ar placd on Halfdan s card. Plac th Ladr Halfdan nxt to his Ladr Card, which has a matching symbol and pictur. Plac all othr Viking Ladrs nxt to th Invasion Dck. R S E R KE B BEE RRS SEERRKKERER B BEE R S E R K ERR Shirs Plac th rd, blu, and grn Turn Cubs (th dic with blank facs) into th bag. Th black Norsmn Turn Cub is placd on th first Turn spac, sinc th Norsmn Faction bgins th gam by taking its Turn first. 5 10. Alfrd th Grat Plac Alfrd th Grat s Card nar th English playrs and his Ladr on th Round V spac. R K E RB E S E R KE R SE R 11. Viking Control Markrs ER BE R RK Plac on Viking Control Markr on ach Victory Track spac. BE R SE Bfor th first gam you should carfully insrt th Ladrs into thir plastic stands. 9 8 17 01 Halfdan s Grat Hathn Host Thr ar four sas that ar sparatd by land or by a blu lin. Which sa a Viking Army may invad from is statd on ach Ladr Card. Invad North Sa coast. Sas Advancd Stup Ruls BB BB Playrs may customiz thir Draw Dck by choosing any 5 of a Faction s Evnt Cards 08-19. Ths 5 cards ar shuffld in with cards 01-07 to form ach Playr s 1 card Draw Dck. W hav also includd two fast-playing, but vry challnging, scnarios on pags 1 & 1.

GAME OVERVIEW Th yar is 865. A grat hathn host of Norsmn has landd in East Anglia and is poisd to thundr across England. For th past 7 yars, Viking raiding partis from Norway and Dnmark hav trrorizd th coasts of England with hit and run attacks. Th trasurs and plundr gaind from ths attacks hav drawn thousands of agr Norsmn sking glory and richs. Ths Vikings warriors ar now st to strik th vry hartland of th dividd and unprpard English kingdoms. Thy no longr ar intrstd in just raiding; thy now intnd to sttl and rul th lands thy conqur... Th Vikings ar coming! In 878 Vikings, playrs command th invading Vikings or th English nobls who ar trying to withstand th invasion. Viking playrs lad th Norsmn Frmn and th farlss Brsrkr Shock Troops. Th English playrs lad th Houscarl King s Houshold Troops and th Thgn Rgional Nobls. Th English playrs will also b abl to call up th Fyrd, pasant lvis, to dfnd thir citis. Playrs on ach sid work togthr in ordr to coordinat thir stratgis. Each sid attmpts to control City Shirs on th map to win. Th English bgin th gam controlling all of England but a Viking Ladr will invad from th sa almost vry Round. Th English playrs rais rinforcmnts from citis thy control, whil th Vikings must wait for a nw invasion for rinforcmnts. Th gam nds whn th Traty of Wdmor is calld; th sid controlling th most citis at th nd wins th gam. Stup (Pags 1-) Ruls (Pags -10) TABLE OF CONTENTS To hlp you larn th ruls, it is suggstd that you first st up th gam. Svral gam trms ar introducd during stup, so it is important that you rad all of th stup boxs. Th Gam Play sction dscribs th basic flow of th gam and th Phass that mak up a Round. Th rst of th rulbook s sctions ar split into th gam s fiv Phass. Exampls will oftn accompany th gam s ruls and appar as rd txt. Nots appar in blu txt to provid dsignr insights and clarify important ruls. Card Clarifications (Pag 11-1) Extra Scnarios (Pags 1-1) Historical Ovrviw (Pags 15-19) Dtaild card clarifications ar providd. In addition to th standard gam, two uniqu scnarios ar includd. A dtaild historical ovrviw is providd that highlights th fascinating popl and vnts of this tim priod.

GAME PLAY 1.0 Rounds and Turns Th gam is playd for up to 7 Rounds. During ach Round, all four Factions will tak a Turn in random ordr. At th bginning of a nw Round, all four Turn Cubs ar placd into th Draw Bag. Nxt, a Turn Cub is blindly drawn from th bag and placd on th 1st Turn spac of th Turn Track. Th color drawn dnots which Faction s Turn it is. This Faction complts its Turn bfor th nxt Turn Cub is drawn from th bag and placd on th nxt Turn spac. Not: In th 1st Round of th standard gam, th Norsmn always go first, so th black Turn Cub is takn and placd on th 1st Turn spac during stup. Thn, for th rmaindr of th gam, Turn Ordr is blindly drawn from th bag. Onc all Turn Cubs hav bn drawn and all Factions hav had thir Turn, th Round nds. Rplac all of th Turn Cubs into th Draw Bag and advanc th Round Pawn to th nxt spac on th Round Track. A nw Round thn bgins. 1.1 Gam End Chck At th nd of ach Round, th gam nd conditions must b chckd (7.0). 1. Turn Squnc A drawn Turn Cub dsignats which Faction bcoms activ and taks its Turn nxt. Th playr that commands this Activ Faction is th Activ Playr and prforms th following phass in ordr: 1) Rinforcmnts Phas (.0) ) Ladr Phas (5.0) ) Movmnt Phas (.0) ) Battl Phas (.0) 5) Draw Cards Phas (6.0) Not: Whil th Ladr Phas occurs bfor th Movmnt and Battl Phass, th ruls for th Ladr Phas ar taught last sinc it is ncssary to undrstand basic movmnt and battls first. Not: If th Vikings or th English hav no Ladrs on th board, thy skip th Ladr Phas. Th English will not hav a Ladr availabl to thm until Alfrd th Grat ntrs th gam during th fifth Round (.). Activ Playr/Faction.. 1.,.0 Alfrd th Grat.... Armis....0, 5.0 Battls....0, 5. Brsrkr....5 Citis....6 Command Rsult...., 5. INDEX TABLE Control Markrs....1,. Draw Dck... 6.0, 8.0 Evnt Cards... 8.0 Fld Units....,. Fyrd....7 Gam End... 7.0 Invasion Dck....0 Ladrs...., 5.0 Marsh Shirs.... Movmnt Cards....,.1 Rinforcmnts....0 Rounds... 1.0, 6.1 Traty Cards... 7.1 Turns... 1.0, 1. GLOSSARY Activ Playr - Th playr commanding th Faction whos Turn Cub was drawn and is taking its Turn (1.). Army - On or mor Units from th sam sid that ar groupd togthr on th map or stackd on a Ladr s Card. To mov an Army, a Faction must hav at last on of its Units in th Army (.0). City Shir - A Shir that contains any typ of city (.6). Control - Empty or English-occupid Shirs ar controlld by th English. A Shir is controlld by Vikings if thy occupy it with Units or a Ladr. If th Vikings lav a Shir for any rason, control rvrts back to th English. Faction - Th English sid s two Factions ar th Houscarl and th Thgn. Th Viking sid s two Factions ar th Brsrkr and th Norsmn. Fyrd - Ths ar English pasant Units that ar calld up whn a City Shir is attackd by th Vikings (.7). Ladr - Rprsnts an Army of th Units stackd on its Ladr card. Occupy - A Sid has Units in a Shir. Units may only Command mov into adjacnt Shirs occupid by thir sid s Units (.). Sid - Thr ar two sids in th gam, th English and th Vikings. Each sid is composd of two Factions. Unit - A singl miniatur that rprsnts 100-50 mn.

.0 Viking Rinforcmnts Th first (and only th first) Viking Faction to tak its Turn in a Round draws th top Ladr Card from th Invasion Dck to rval th Viking Ladr that will b invading this Round. Plac th listd rinforcing Units (miniaturs) onto th Ladr s card. Plac th Ladr nxt to his Card. Not: Th first Round s Ladr Card A is placd during stup, so no Ladr Card is drawn from th Invasion Dck th first Turn. Not: Rinforcmnts Card # is dscribd in Card Clarifications on pag 11..1 English Rinforcmnts Som Shirs on th map hav Rinforcmnt Citis that show which English Rinforcmnts ar placd in th Shir. Only th Activ Faction placs on of its Units in th Shir for ach of its Units picturd. If th Shir is occupid by Viking Units, no English Rinforcmnts may b placd in th Shir. Ex: During th English Houscarl Rinforcmnts Phas, Houscarl ar placd in Winchstr. REINFORCEMENTS PHASE 0 Ladr Björn Ironsid s Army Invad any coast. 11 Ladr s Card Rinforcmnt City. Fld Units In addition to placing Rinforcmnts, th Activ Faction s Units locatd in th Fld Units spac r-ntr play (.). Viking Fld Units ar placd on any Ladr Card that is in play or in any Viking-controlld Coastal City Shir. Fld Units spac English Fld Units ar placd in any English-controlld Rinforcmnt City Shir or on Alfrd th Grat s Card aftr h bcoms activ in Round V. Fld Units rmain in th Fld Units spac if th Activ Faction s sid controls no Shirs and has no Ladrs in play on which thy can plac thir Fld Units.. Play Movmnt Card At th nd of its Rinforcmnts Phas, th Activ Faction must play on (and only on) Movmnt Card. Viking Rinforcmnts Exampl. Alfrd Th Grat Ivar th Bonlss s Army Th first English Faction to tak its Turn during th 5th Round gains Alfrd th Grat. Plac Alfrd in any English-controlld Rinforcmnt City Shir. Plac th listd rinforcing Units onto Alfrd s card. B BBB 0 Invad North Sa coast. 1 6 Control Th English control all City-Shirs at th bginning of th gam. A City-Shir is controlld by Vikings if thy occupy it with Units or a Ladr. If th Vikings lav a City-Shir for any rason, control rvrts back to th English who do not nd Units in a Shir to control it. Unit Supply Each Faction has a limitd supply of Units in its Rinforcmnts Stockpil. If a Viking Faction dos not hav nough Rinforcmnts to plac, it placs what rmaining Units it has. If an English Faction dos not hav nough Rinforcmnts to plac, it may dcid in which Shirs to plac its rmaining Units. It is Round III and th Norsmn Faction is th first Viking Faction to hav its Turn Cub drawn, so it draws th top Ladr Card from th Invasion Dck (no mor Ladr Cards will b drawn this Round). Ivar th Bonlss is drawn. Th Norsmn playr placs th listd Units on th Ladr Card, 1 Norsmn and 6 Brsrkr, and finds th matching Ladr. H has fld Norsmn in th Fld Units spac and dcids to add ths to Ivar s Card, instad of a Viking-controlld Coastal Shir. 5

(Irish S) 878. VIKINGS Numbr of 0 (Irish S) Of s Dy k Armis can b formd Armis that MAMECEASTER (Manchstr) from som or all of a may mov DŪNHOLM (Durham) sid s UnitsCARLEOL locatd in a (Carlisl) an Army, Shir. To mov Numbr of th Activ Faction must Shirs ach hav at last on of its Army may LEGACÆSTIR Units in th Army. (Chstr) mov. N c ī orþhymbra R Ex: Th Activ English Thgn Faction forms an Card Army in Shir B (picturd Numbr blow) that includs Brsrkr Houscarl and 1 Movmnt Card. Th Thgn Thgn can now mov all of EURUIC (York) ths Units togthr as an Army to Shir C..1 Movmnt Cards Ex: For th rd Brsrkr Movmnt Card 0 shown, th Invasions of England Brsrkr Activ Playr may mov up to two diffrnt Armis up to four Shirs ach. Armis ar movd from Shir to Shir, across whit Shir I II III IV V VI VII boundaris. An Army must stop if it ntrs a Shir occupid by nmy 865Units. Armis cannot drop off or pick up Units 878 whil moving. Again, Units may not mov multipl tims during th sam Turn with diffrnt LINCYLENE Armis or Ladrs. (Lincoln) 1 th full numbr of Armis indicatd A playr nd not mov on th Movmnt Card or us all th allowd Shir movmnts for ach Army.. Marsh Shirs LICCIDFELD LYGERACEASTRE (Lichfild) may not ntr Marsh (Licstr) Shirs, unlss Armis th scnario xplicitly allows it. Marsh Shir Victory Point Rgion. Ladrs Rinforcmt Rgion Movmnt Cards allow Armis to mov by land from on Rinforcmt Units Shir to th nxt. Th Activ Playr chooss which Armis to MAMECEASTER Stup Units (Manchstr) mov basd on th Movmnt Card h playd. Mircana Ladr s Rīc All Units on Card form on Army and ar rprsntd by th Ladr on th map. Ladrs mov lik othr Armis and count towards th numbr of Armis that th playd Movmnt Card allows th Faction to mov. Howvr, Ladrs ar movd during th Ladr Phas (5.0), bfor any othr Armis ar movd during this Movmnt Phas. (Nor LINCYLENE OXNAFORD t Kingdom of Wssx No Each Movmnt Card East shows on its lft sid. Anglia two numbrs HEREFORD (Hrford) Th top numbr is th maximum numbr of Armis th Kingdom of Mrcia Activ Faction may mov. Th bottom numbr is how many Kingdom of Northumbria Shirs ach Army maycowulf mov. An Army, including any of its Evt Rgion LEGACÆSTIR Units, may only(chstr) b movd onc during a Turn. Marshland (Lincoln) h S) Movmnt Exampl s Dy k rcmt Rgion rcmt Units C LUNDENWIC (London) Units om of Wssx Anglia om of Mrcia om rthumbria lf Evt Rgion land It is th bginning of a nw Round and th Houscarl Turn Cub is th first on drawn. During th Rinforcmnts Phas, th HouscarlSplayr placsliccidfeld hr RinforcmntsLYGERACEASTRE (Lichfild) (Licstr) æ f r n S ǣ on th board, which includ 1 Houscarl in Shir B. (Sv S) Sh also placs 1 fld Houscarl in Shir B. At nd of th Rinforcmnts Phas, sh thn plays a Movmnt xa Rīc Card that allows Armis to mov up to Shirs ach. Wsts Miof rcna5runits īc In hr Movmnt Phas, sh forms an Army in Shir B and movs it into Shir C. Notic that thr Units wr not includd in th Army and wr lft EXANCEASTER bhind in Shir B. (Extr) HEREFORD II THEODFORD (Thtford) III I Sh thn forms a scond Army in Shir A and movs it into Shir B and thn into Shir C, using both of th Army s allowd movs. 6 Ēast Engla Rīc SEOLESIAE (Slsy) B D G (Hrford) frn Sǣ Sv A UINTANCÆSTIR (Winchstr) E Not: Each of ths Armis includs at last 1 Houscarl. Th Houscarl is not abl to mov th Army locatd in Shir G S) ÆLMHĀM (Elmham) 0 Lastly, sh forms a third Army in Shir D and movs it into Shir OXNAFORD (Oxford) E and thn into Shir F. Notic that this Army cannot pick up th Thgn in Shir E as it movs through th Shir. 1 5 rþsǣ (Oxford) Of y Point Rgion ( Īrisc S.0 Armis MOVEMENT PHASE EURUIC (York) F bcaus thr is no Houscarl Unit in that Army. 6 7 8 9 10 11 1 1 Sinc shlundenwic has movd hr maximum numbr of armis, as V / VI / VI I (London) th Activ Playr, sh bgins hr Battl Phas. CANTUARABYRG (Cantrbury) 1

.0 Battls A Battl occurs whn opposing Units (and Ladrs - 5.) occupy th sam Shir. If thr ar multipl Battls in diffrnt Shirs, th Activ Playr chooss th ordr in which th Battls ar rsolvd. Th Activ Faction s sid is th attackr, and th opposing sid is th dfndr. Th dfnding Factions hav th initiativ, and simultanously roll thir Battl Dic first, applying th rsults. If Units of both sids rmain in th Battl aftr applying th dfndr s Battl Dic rsults, th attacking Factions simultanously roll thir Battl Dic and apply th rsults. Th Battl continus, altrnating Battl Dic rolls back and forth, until only on sid rmains in th Shir. Each Faction rolls its own Battl Dic and maks dcisions for its own Units. Each Faction rolls a numbr of Battl Dic corrsponding to th numbr of its Units prsnt in th Battl. Th maximum numbr of dic that may b rolld is limitd by th numbr of dic a Faction posssss. Ex: Th English Houscarl may roll up to dic, whras th English Thgn may roll up to dic..1 Battl Dic Rsults Each Faction s Battl Dic hav a uniqu combination of Hit, Command, and Fl facs. Brsrkr Dic Norsmn Dic Houscarl Dic Thgn Dic Fyrd Dic. Hit Rsult For ach Hit rolld, an opponnt s Unit is rmovd from th Battl to its Rinforcmnts Stockpil. Th opponnts dcid among thmslvs which Unit to rmov if Units from mor than on Faction ar prsnt in th Battl.. Fl Rsult For ach Fl rolld, a Faction rmovs on of its own Units from th Battl to th Fld Units spac. BATTLE PHASE 7. Command Rsult For ach Command rsult rolld, that Faction may mov on of its own Units from th Battl to any adjacnt Shir that contains Units of its sid. Using a Command rsult, a Faction can mov a Unit into a Shir that contains both frindly and opposing Units (an upcoming Battl). Rsolv Hit and Fl rsults first, thn Command rsults..5 Brsrkr If th first English Battl Dic roll of a Battl Hits th Vikings, thy must rmov on Brsrkr first. A Brsrkr dos not hav to b rmovd during latr Battl Dic rolls of that Battl. Not: Brsrkrs wr farsom warriors protctd by magic and would charg into combat with littl rgard for thir own livs..6 Citis Shirs with Citis start undr English control. If Vikings occupy a City Shir and no English Units ar prsnt, th Vikings tak a Viking Control Markr from th lowst numbrd spac on th Victory Track and plac it on th City Shir. If th City Shir bcoms mpty of Viking Units or Viking Ladrs (vacatd in th Movmnt Phas or rmovd in battl) th Viking Control Markr is rmovd and placd onto th highst numbrd mpty spac of th Victory Track; th City is onc again undr English control. Control of City Shirs dtrmins victory in th gam (7.0)..7 Th Fyrd If th English ar dfnding a City Shir with at last on Houscarl or Thgn, thy may thn also draw on Fyrd Card. Th card indicats th numbr of Fyrd that ar addd to th English sid of th Battl. City Rinforcmnt City Th Fyrd roll thir own Battl Dic. Whn 09 Fyrd Fl, thy ar rmovd from th Battl to thir Rinforcmnts Stockpil instad of bing placd in th Fld Units spac. At th nd of ach Battl, any rmaining Fyrd ar rmovd from th map to thir Rinforcmnts Stockpil. Fyrd Units do not us Command rsults, sinc thir Battl Dic hav no Command symbols. A blank di fac mans nothing happns.

LEGACÆSTIR (Chstr) LICCIDFELD (Lichfild) s Dy k Of 1st English MAMECEASTER Roll LYGERACEASTRE (Licstr) rþsǣ 878. VIKINGSNorth S) ( LINCYLENE (Lincoln) Battl Exampl and ) during th Th Viking Norsmn movd andūnholm Army ( EURUIC (York) (Durham) Movmnt Phas into English-occupid ÆLMHĀM (Elham). Sinc th English ar dfnding a City Shir, thy draw a Fy rd card which CARLEOL (Carlisl) at th bginning of th Battl. allows thm to plac 5 Fy rd Invasions of England I II III IV V 865 VI VII 878 ÆLMHĀM (Elmham) (Manchstr) Th dfnding English roll first. Th Houscarl rolls on of hr Norþhymbra Rīc Battl Dic and th Thgn rolls of his Battl Dic. Eithr English playr rolls th Fy rd Battl Dic. 1 I II III IV LUNDENWIC (London) 1 No rþsǣ Ēa Rīc ÆLMHĀM (Elmham) Each English Faction rolls on of its dic and on of thm rolls two Fy rd dic again, rsulting in 1 Hit, Fl, and 1 Command. Th Mircna Rī.c Vikings choos to rmov a Norsmn Not:LEGACÆSTIR A Brsrkr has to b rmovd as th first Hit on only th (Chstr) LINCYLENE 5 roll of 6 th currnt 7 8 9 10 (Lincoln) 11 first English Battl Dic Battl. LUNDENWIC (London) l) nglish Chann (E THEODFORD (Thtford) Ēa 1 1 1 UINTANCÆSTIR (Winchstr) HEREFORD (Hrford) ǣ s þ ū S No rþsǣ 15 Acadmy Gams Copyright 017 s Dy k (Cantrbury) ThWEnglish to rmov a Fyrd so that thy hav th c stsxa Rīdcid maximum numbr of dic during thir nxt Battl Dic roll. A Norsmn Fls to th Fld Units spac. Th rmaining SEOLESIAE Norsmn could us LICCIDFELD th Command rsult to mov into (Slsy) th OXNAFORD LYGERACEASTRE (Oxford) (Lichfild) but th playr chooss (Licstr) adjacnt Viking-occupid Shir, not to do so. Of 878 (Winchstr) EURUIC (York) HEREFORD (Hrford) nd English Roll VII st Engla (Nor th SCANTUARABYRG ) MAMECEASTER (Manchstr) Rīc st Engla (Nor th SCANTUARABYRG ) 16 17 (Cantrbury) fl. Th English HouscarlV / VI / VII Unit cannot Two of th Fy rd a R ī x c s t s uswth Command rsult bcaus thr ar no adjacnt Englishoccupid Shirs. Of s Dy k VI THEODFORD (Thtford) LINCYLENE Th Brsrkr rolls on of hr dic and th Norsmn rolls two of (Lincoln) his dic for 1 Hit, 1 Fl, and 1 Command. UINTANCÆSTIR V ÆLMHĀM (Elmham) LEGACÆSTIR (Chstr) ǣ rþsǣ Ēast Engla Rīc Invasions of England Mircna Rīc 1st Viking Roll No nd Viking Roll OXNAFORD LYGERACEASTRE (Oxford) (Licstr) LICCIDFELD (Lichfild) SEOLESIAE (Slsy) Only th Brsrkr can roll a di sinc th Norsmn hav no Units lft in th Battl. Th Brsrkr rolls a Command rsult and dcids to mov th rmaining Brsrkr to th adjacnt Viking-occupid Shir of THEODFORD (Thoford). ÆLMHĀM (Elmham) ǣ s þ ū S LUNDENWIC (London) l) nglish Chann (E THEODFORD (Thtford) ircnaenglish Rīc No Vikings rmain in th Battl somth win! Th rmaining Fy rd is rmovd from th map, sinc th Battl is ovr. HEREFORD (Hrford) Wstsxa Rīc 5 6 7 8 UINTANCÆSTIR (Winchstr) 9 10 11 V / VI / VI I 8 Ēast Engla Rīc 1 1 1 15 16 CANTUARABYRG 17 (Cantrbury) Acadmy Gams Copyright 017 Of s Dy k (Lincoln) Norþhymbra Rīc Th English cannot us th Thgn Command rsult bcaus thr ar no adjacnt English-occupid Shirs. ( 878. VIKINGSNorth S) Th English roll Hit, Fl, and 1 Command. Th Vikings must HEREFORD EURUIC rmov a Brsrkr as thir first Hit Unit (.5). Thy thn frly (Hrford) (York) DŪNHOLM (Durham) choos to rmov a Norsmn as thir scond Hit Unit. CARLEOL On Thgn and on Fyrd fl, as shown on thir Faction s (Carlisl) dic. Th fling Thgn LICCIDFELD is placd into th Fld Units spac and OXNAFORD LYGERACEASTRE 865 (Oxford) (Lichfild)back into th Fyrd (Licstr) is placd Rinforcmnts th fling Fyrd MAMECEASTER Stockpil. (Manchstr) THEODFORD (Thtford) ircna Rinīcth Battl, thy can only Not: Evn though th Fyrd hav 5 M Units LEGACÆSTIR roll th(chstr) maximum yllow Battl Dic availabl: two. LINCYLENE ǣ ǣ No

LEADER PHASE 5.0 Ladr Armis Ladr Movmnt and Battls Exampl Th playd movmnt card allows th Norsmn to mov up to two Armis and/or Ladrs Shirs ach. Ivar may mov into any Shir along th North Sa coast. A Ladr s Army is comprisd of all Units on th Ladr Card baring th symbol that matchs that of th Ladr on th map. A Ladrs mov and battl during th Ladr Phas bfor Armis without Ladrs mov and battl in th Movmnt and Battl Phass. 5.1 Ladr Movmnt 878. VIKINGS DŪNHOLM (Durham) Ivar th Bonlss s Army I Invad North Sa coast. CARLEOL (Carlisl) A playr may mov Units btwn a Ladr s Card and th Shir th Ladr occupis at any tim during th Movmnt Phas. 865 1 0 Invasions of England II III IV V 6 0 Norþhymbra Rīc 1 Th activ Faction must hav at last on of its Units on a Ladr s Card in ordr to mov th Ladr. (Irish S) Īrisc Sǣ Ivar s first mov is into Shir A, whr his invading Army immdiatly battls th English occupying th Shir, plus th thy draw. Th dfnding English roll first, rsulting Fyrd A Ladr may drop off and pick up Units bfor h movs, in two Commands, which thy cannot xcut bcaus thr as h movs, or aftr h movs. Units that movd and ar ar no adjacnteuruic English-occupid Shirs. Ivar thn (York) droppd off may not b movd again during that Activ liminats all English on his first roll, so th Battl dos not Playr s Turn. us up on of his rmaining movs. H placs a Viking Control Markr onto this City Shir. Ivar dcids to plac Norsmn Invading Viking Ladrs bgin off th map, so th Ladr s first mov must b into any Shir along th sa coast listd MAMECEASTER from his Card into Shir A, in ordr to maintain control of (Manchstr) th Shir sinc h will continu to mov. on th Ladr s Card. Ex: During th first Rounds (Ladr Cards A and Bs), th Vikings may only invad from th North Sa, which is sparatd from th English Channl by a blu lin. LEGACÆSTIR DŪNHOLM (Durham) (Chstr) 5. Ladr Battls Ivar th Bonlss s Army LINCYLENE (Lincoln) CARLEOL (Carlisl) I s Dy k Of 0 Īrisc Sǣ (Irish S) Ivar th Bonlss s Army CARLEOL (Carlisl) C Invad North Sa coast. s Dy k 9 0 1 II 6 NorþOXNAFORD hymbra Rīc 1 (Oxford) LICCIDFELD (Lichfild) MAMECEASTER (Manchstr) I 865 MAMECEASTER (Manchstr) Ivar s third mov is into Shir C whr h immdiatly battls thlegacæstir English. H dfats th English but LUNDENWIC nds two Viking (London) (Chstr) LINCYLENE Battl Dic rolls to dfat thm. Th scond Battl(Lincoln) Dic roll uss his fourth and last rmaining Shir mov. Ivar stays in EURUIC Shir C, placing a Viking Control Markr in th City Shir. (York) Th Norsmn has no mor Ladrs on th map, so h uss UINTANCÆSTIR his card s scond mov on an Army without a Ladr (.1). (Winchstr) Of (Irish S) Īrisc Sǣ THEOD (Tht EURUIC (York) DŪNHOLM (Durham) Wstsxa Rīc Victory Point Rgion 1 LYGERACEASTRE (Licstr) Mircna Rīc If a Ladr has no frindly Units rmaining on his Card and in th Shir h is locatd in, h is dfatd and rmovd from th gam. ( v S) 6 Not: A Viking Unit must occupy a Shir to control it. Ivar s scond mov is into Shir B whr h dcids to pick up th Brsrkr in Shir B and plac it on his Card. Units on a Ladr s Card may us akingdom Command rsult to mov of Northumbria Cowulf Evt Rgion out of a Battl (.). If th last frindly Unit on a Ladr s Marshland Card uss a Command rsult, th Ladr may mov with it. Sæfrn Sǣ S 1 Norþhymbra Rīc LICCIDFELD (Lichfild) Units All of a Faction s Units in a Shir Rinforcmt participat in th Battl, Stup Units thos on a Ladr s card and in th Shir itslf. Battl Kingdom of Wssx Dic rsults can b applid against a Faction s Units in th East Anglia HEREFORD Shir or on a Ladr s card. (Hrford) Kingdom of Mrcia II Invad North Sa coast. 865 A Ladr battls immdiatly whn h movs into a Shir occupid by nmy Units. If th Ladr wins th Battl, still has activ Faction Units on his card, and has movs rmaining, h may continu moving. If th attacking Ladr dos not liminat th dfndrs in his first Battl Dic roll, thn on of th Ladr s rmaining Shir movs, if any, is Victory Point Rgion usd up. Rinforcmt Rgion N o8 B LYGERACEASTRE (Licstr) SEOLESIAE (Slsy)

DRAW CARDS PHASE 6.0 Draw Cards At th nd of th Activ Faction s Turn, only that Faction draws its hand back up to cards. If thr ar not nough cards lft in th Activ Faction s Draw Dck, it draws what rmains. Ex: Th Brsrkr plays a Viking Fort card during th Thgn Turn. Th Brsrkr may not draw hr hand back up to cards until th nd of hr own Turn. If th Activ Faction has no Movmnt Card (i.., only Evnt Cards) in its hand aftr it draws, it must show its cards, rshuffl thm into its Draw Dck and draw nw cards. Th Activ Faction must continu to do this until it has at last on Movmnt/Traty Card in its hand aftr drawing. Th Activ Faction s Turn is now ovr. A nw Turn Cub is drawn from th Draw Bag and th nxt Faction taks its Turn. 6.1 Nw Round If all Turn Cubs hav bn drawn, th Round nds and th gam nd conditions ar chckd (7.0). If th gam dos not nd, a nw Round bgins. Advanc th Round Pawn Markr to th nxt spac and rplac all Turn Cubs into th Draw Bag. Not: In Round V, Alfrd th Grat ntrs th gam and it bcoms possibl to nd th gam by Traty (7.1). GAME END & WINNING CONDITIONS 7.0 Gam End by Conqust If thr ar 1 or mor Viking Control Markrs on City Shirs at th nd of any Round, th Vikings automatically win. If thr ar no Viking Control Markrs on th map at th nd of any Round, th English automatically win. 7.1 Gam End by Traty Each Faction has on Traty Card that may b playd as a Movmnt Card. Aftr it is playd, a Traty Card is not discardd, but is placd fac up bsid th map. Th Traty of Wdmor gam nd condition is valuatd at th nd of Rounds V, VI, and VII. Th gam nds at th nd of any of ths Rounds if Traty Cards blonging to all Factions of on or both sids hav bn playd. Ex: In Round I, th Viking Brsrkr playd hr Traty Card. In Round IV, th English Thgn playd his Traty Card. In Round V, th Viking Norsmn is th first to tak a Turn and plays his Traty Card. Both Viking Factions hav now playd thir Traty Cards and th gam will nd with th currnt Round, aftr all of th Factions hav takn thir Turn. At th nd of th gam by Traty, th Vikings win if thr ar 9 or mor Viking Control Markrs on th map. If thr ar fwr than 9, th English win. EVENT CARDS 8.0 Evnt Cards Each Faction has uniqu Evnt Cards in its Draw Dck. Evnt Cards giv playrs spcial abilitis such as adding Units to th map, affcting movmnt, or influncing combat. Each Evnt Card stats whn it may b playd. Th color(s) of th Faction(s) whos Turn th card can b playd in is shown on th dg of th card. Factions may play any numbr of Evnt Cards from thir hand, but ach Evnt typ may only b playd onc in a Battl. Ex: Th Viking Brsrkr and Norsmn Factions may not ach play a Viking Fort Evnt Card in th sam Battl. If multipl Factions want to play cards at th sam tim, th Activ Faction dcids in which ordr th cards ar rsolvd. Cards that spcify that thy may b playd during Movmnt or Battl can b playd during th Movmnt Phas, th Battl Phas, or th Ladr Phas whn a Ladr movs and/or battls. 8.1 Advancd Stup Ruls Extra Evnt Cards for ach Faction ar includd in th gam. Instad of playing with cards 01-1, playrs may choos any 5 of a Faction s Evnt Cards 08-19 to shuffl with cards 01-07, for a total of 1 cards. Evnt Card In which Faction s Turn it may b playd Historical txt Card Numbr Saxon Navy Viking Movmnt Phas Choos 6 coastal Shirs th Vikings may not ntr this turn. Although th Saxons main battls wr ashor, King Alfrd did succssfully us th Saxon navy to dfat Viking nmis at sa in 875, 88 and 885. 10 Card Nam Phas it may b playd in Card Effcts Ex: Th Houscarl may play hr Saxon Navy Evnt Card during th Brsrkr s or Norsmn s Movmnt Phas. 10

CARD CLARIFICATION Not: Any rfrnc to Armis on Evnt Cards includs groups of Units or Ladrs. Ex: Moving an Army also includs moving a Ladr. 0 01 1 0 Traty of Wdmor Chck for Gam End on Round 5 or latr. Björn Ironsid s Army Invad North Sa coast. 11 Movmnt Cards (Faction Cards 0-07) Each card dtails how many Armis may mov and how many Shirs ach Army may mov. Ex: Th English Thgn playr may mov Armis up to two Shirs ach. An Army must stop whn it ntrs an nmy-occupid Shir. Ladrs, howvr, will immdiatly battl and can thn mov on if thy ar victorious and hav any movs rmaining. Traty Card (Faction Card 01) Traty Cards ar playd as Movmnt Cards. Aftr play, this card is not discardd, but is placd fac up bsid th map. Ex: Th Viking Brsrkr plays hr Traty Card and may mov Armis up to four Shirs ach. Onc both Factions of ithr sid hav playd thir Traty Cards, th gam nds at th nd of that Round (bginning with Round V). Not: Th Activ Playr may hav no choic but to play thir Traty Card if th othr two cards in thir hand ar Evnt Cards. Fyrd Cards Whn a Viking Army attacks a City Shir dfndd by at last 1 Houscarl or 1 Thgn, th English playrs draw on Fyrd Card and add th listd Fyrd to th Shir. All Fyrd ar rmovd at th nd of th Battl. Ex: Th English ar dfnding a City Shir and draw th Fyrd Card shown that allows thm to plac Fyrd into that Shir. Ladr Cards (Cards 01-0 & 05-07) Th first Viking Faction ach Round draws th top Ladr Card from th Invasion Dck and placs th listd Units on th Ladr s card. Th Ladr Card s matching Ladr may invad coastal Shirs from th sa listd on th card. Ex: Th Viking playrs draw Björn Ironsid s Ladr Card and plac 11 Norsmn and Brsrkr on it. Björn and his Army may invad from th North Sa only. Alfrd s Army Plac in any English controlld City Shir. Surpris Attack Brsrkr Battl Bfor this Battl, th Viking Army rsolvs on Battl Dic roll. Th Vikings us of dcit was countr to traditional military tactics of th tim and was on rason thy wr so succssful. Using surpris attacks, th Vikings dcimatd thir nmis, lik at th raid on Lindisfarn in 79 and th attack on Chippnham in 878. 10 Viking Fort English Battl For this Battl, th Viking Army ignors on Hit rsult from ach English Battl Dic roll. Th Viking Ring Fortrss (Trllborg) was dividd into four qual sctions bhind ramparts of wood and soil. Four gats ld into th fortrss, and it could hold four longhouss in ach of th four sctions. 1 Fignd Rtrat Any Battl Bfor this Battl, th English army rsolvs on Battl Dic roll, counting only Fl rsults. Vikings ar known to hav usd cunning and unconvntional battl tactics for th ra. Thy would not rspct th stablishd Christian ruls of combat and would us any mans to gain victory. 08 Alfrd s Army Alfrd is placd by th first English Faction to tak its Turn during th 5th Round. Alfrd may b placd in any English-controlld Rinforcmnt City Shir during th Faction s Rinforcmnts Phas. Alfrd s Army Card is placd nxt to th English playrs with Houscarl and Thgn on it. If Alfrd has no Shir to b placd in, h may b placd as soon as on bcoms availabl latr in th gam. Surpris Attack (Brsrkr Evnts 10 & 16) Th Brsrkr may play this Evnt during thir Battl Phas if thy hav a Unit participating in th Battl. Thn both Viking Factions mak an xtra Battl Dic roll bfor th normal Battl. Th xtra Battl Dic roll for th Surpris Attack dos not count toward using up on of a Ladr s movs (5.). Not: Norsmn could fl as a rsult of thir Surpris Attack Battl Dic roll. Viking Fort (Brsrkr Evnts 1 & 18, Norsmn Evnts 1 & 19) Both Viking Factions hav Viking Fort Evnt Cards. A Viking Faction may play a Viking Fort if it has a Unit participating in th Battl. Th Viking Fort may b playd at th start of any on English Battl. Th Vikings ignor on Hit rsult from ach English Battl Dic roll. On, and only on, Viking Fort Evnt may b playd in a Battl. Ex: Both Viking Factions hav a Viking Fort card in thir hands. Only on Faction may play its Viking Fort card. Fignd Rtrat (Norsmn Evnts 08 & 1) Th Norsmn may play this Evnt at th start of any battl if thy hav a Unit prsnt in th Battl. Thn all English Factions hav to mak a Battl Dic roll bfor th normal Battl bgins. Th English only count Fl rsults. Th normal Battl thn bgins with th dfndr s Battl Dic roll. 0 Rinforcmnts No invasion this round. Plac as rinforcmnts. 9 Viking Rinforcmnts (Card 0) No nw Ladr invads during th Round th Vikings draw this Card. Thy instad plac 9 Norsmn and Brsrkr on any Ladr Cards of Ladrs on th map or in Viking-controlld Shirs locatd on any coast. Th Units may b split btwn any numbr of Ladr Cards and Coastal Shirs. Viking Ships Norsmn Movmnt On Viking Army may mov from on Coastal Shir to anothr Shir on th sam Sa s coast at th cost of on Mov. Ships gav th Vikings grat mobility and allowd thm to invad th wakst and richst parts of England. Th English had no ships of thir own to dfnd with until Alfrd th Grat foundd th English Navy. 1 Viking Ships (Norsmn Evnts 1 & 18) Th Norsmn may play this Evnt during thir Movmnt Phas to mov an Army from on Coastal Shir to any othr Shir locatd on th sam sa coast if thy hav a Unit participating in th mov. This sa mov costs th Army or Ladr on Mov, th sam as if it had movd into an adjacnt Shir. Th Army may continu moving if it has any movs rmaining. 11

Shild Wall English Battl For all Battls this Turn, Viking armis ignor th first Hit rsult of ach Battl. Th shild wall was a strong formation mad of mn standing shouldr to shouldr, protcting ach othr by ovrlapping thir shilds. Opposing shild walls would push and hack at ach othr until on brok and fll apart. Both th English and Nors usd shild walls. 10 Rbllion Houscarl Rinforcmnts Phas Rmov on Viking Unit (Viking choic) from a Shir. Thn draw a Fyrd Card and immdiatly initiat a Battl against any rmaining Vikings in that Shir. Th English rulrs would ithr di whn th Viking armis cam or pldg falty to thm. Howvr, whn ths armis dpartd, rmaining Viking sttlrs always fard rbllion. 09 Saxon Navy Viking Movmnt Choos 6 Coastal Shirs. Th Vikings may not ntr ths Shirs this Turn. Although th Saxons main battls wr ashor, King Alfrd did succssfully us th Saxon navy to dfat Viking nmis at sa in 875, 88 and 885. 10 Shild Wall (Norsmn Evnts 10 & 16) Th Norsmn may play this Evnt bfor any English Battl if thy hav a Unit participating in th Battl. Thn all Battls for th rst of this Turn rciv th Shild Wall ffct, as long as 1 Norsmn is involvd. Ignor th first English Hit in ach Battl, for a total of 1 Hit pr Battl. If th Vikings still tak a Hit from th first English Battl Dic roll, a Brsrkr must still b rmovd. Rbllion (Houscarl Evnts 09 & 15) During th Houscarl s Rinforcmnts Phas, th Houscarl may rmov on Viking Unit from any on Shir. Thn draw a Fyrd card and add ths Fyrd to that Shir. Th two sids immdiatly initiat a Battl during th Rinforcmnts Phas. Aftr th Battl, any rmaining Fyrd ar rmovd. If this was a Rinforcmnt City Shir and all Vikings wr rmovd, th Houscarl may plac Rinforcmnts and Fld Units thr. Saxon Navy (Houscarl Evnts 10 & 16) At th bginning of ithr Viking Faction s Movmnt, th Houscarl may mak six Coastal Shirs inaccssibl to Viking Armis. This includs Viking Ladrs that ar invading from th sa. Viking Armis may mov out of th chosn Shirs, but may not mov into thm. Th six Shirs do not hav to b adjacnt to ach othr. Rligious Convrsion Thgn Rinforcmnts Phas Rplac up to two Norsmn with Thgn Units in a Shir of th Thgn playr s choic. May rsult in a Battl. It was invitabl that som Vikings would tak up th nw faith. Th most famous convrsion was whn King Guthrum and 0 of his bst warriors wr convrtd by Alfrd to Christianity. 08 Spy Viking Battl On English Army may mov up to two Shirs to join in this Battl. Th English usd locals that th Vikings had conqurd to kp track of Viking movmnts in ordr to b prpard for Viking attacks. 1 Ambush Viking Battl Bfor this Battl, th English Army rsolvs on Battl Dic roll. Th Vikings prvious aggrssiv and succssful raids somtims drw thm into troubl if th English wr mor prpard than xpctd. 1 Rligious Convrsion (Thgn Evnts 08 & 1) During th Thgn s Rinforcmnts Phas, th Thgn may rmov up to Norsmn from any on Shir and thn plac Thgn in th sam Shir. If any Viking Units rmain in th Shir, fight a Battl immdiatly, with th Vikings as th dfndrs. Spy (Thgn Evnts 1 & 18) At th bginning of any Viking Battl, th Thgn may mov an Army up to two Shirs to join in that Battl. This Army must includ a Thgn and may not mov through Viking-occupid Shirs. Ambush (Thgn Evnts 1 & 19) Th Thgn may play this Evnt at th bginning of a Viking Battl if thy hav a Unit participating in th Battl. ALL English Units (Houscarl, Thgn, Fyrd) mak an xtra Battl Dic roll bfor th normal Battl. Aftr this Ambush Battl Dic roll, normal Battl bgins and th English Army rolls again as th dfndrs. Not: English Units could fl as a rsult of thir Ambush Battl Dic roll. Dangld Viking Battl Bfor ach Battl this Turn, th attacking Viking playrs must choos to rmov ithr: 1 Brsrkr or up to Norsmn Units from thir Army. To avoid bloodshd, th English would pay a brib or tribut, known as th Dangld, so that th Vikings would lav without a fight. 11 Dangld (Houscarl Evnts 11 & 17) Th Houscarl may play this Evnt bfor any Viking Battl if thy hav a Unit prsnt in th Battl. Bfor ach Battl, for th rst of this Turn, th Vikings must rmov ithr 1 Brsrkr or up to Norsmn. Ex: Th Viking Army consists of 1 Brsrkr and 1 Norsmn. Th Vikings may rmov only 1 Norsmn, sinc thy hav no mor. Archrs (Houscarl Evnts 1 & 19) Th Houscarl may play this Evnt during ithr English Faction s Battl Phas if thy hav a Unit participating in th Battl. Thn, all English Units (Houscarl, Thyn, Fyrd) mak an xtra Battl Dic roll bfor th normal Battl. Th English ignor Fl rsults. Battling with th Archrs dos not count toward using up on of Alfrd s movs (5.). Archrs English Battl Bfor this Battl, th English Army rsolvs on Battl Dic roll. Ignor Fl rsults. Th clos combat fighting of th shild wall was how battls wr fought and won, but bfor two shild walls closd, th English would launch javlins and arrows at th nmy. 1 1

NORTHUMBRIAN RAIDS SCENARIO Th Vikings raidd th British Isls for dcads bfor Halfdan s Grat Hathn Host invadd England in 865. It is 79 and th Vikings ar raiding and plundring throughout Northumbria, sacking churchs and razing villags. Th English playrs must protct thir familis and thir faith. If th Vikings discovr th richnss of England, thr may b no nd to thir incursions. (Irish S) Īrisc Sǣ 878 No rþsǣ (Nor th S ) Stup During ach Viking Faction s Rinforcmnts Phas, thy rciv an Army of Brsrkr and 6 Norsmn. During th Movmnt Phas, this Army must first mov into a Shir along th North or Irish Sa coasts. St up th gam as dscribd on pags 1 and xcpt for th changs to th numbrd stup boxs listd blow.. Crat ach Faction s dck using only cards 0, 0, 0, 08, & 09. Th rmaining cards, including th Traty Cards, ar not usd. Th Vikings nd to collct nough plundr to win th gam. Do not plac Control Markrs on th map whn th Vikings control a City Shir. Instad, at th nd of ach Round, pull on Viking Control Markr from th Victory Track for ach City Shir that th Vikings control. Ex: Th Vikings control Durham and Carlisl at th nd of Round I and pull two Viking Control Markrs. At th nd of Round II, thy lost Carlisl, but control Durham and York, so thy pull two mor Viking Control Markrs. Thy now hav Control Markrs.. Th English only st up starting Units in Northumbria. 6. Crat a Fyrd Dck composd of cards 01-1. 9. No Ladr Cards or Ladrs ar usd in this scnario. 11. Plac only 7 Viking Control Markrs on th first svn spacs of th Victory Track. Spcial Ruls This scnario has th following spcial ruls that diffr from th normal gam. Scnario End Th scnario nds at th nd of th rd Round, or if th Vikings hav pulld all svn Viking Control Markrs. Armis may only mov into Shirs within th Kingdom of Northumbria. Armis may not ntr th othr kingdoms. Victory Conditions During ach English Faction s Rinforcmnts Phas, that English Faction placs an xtra Rinforcmnt Unit in ach City Shir that Sth æ f English r n S ǣ control. This is in addition to th Units thy (Sv S rciv) from Carlisl and York. If th Vikings pull all of th Viking Control Markrs from th Victory Track by th nd of Round III, th Vikings win. Othrwis, th English win. 1

ADVANCED SCENARIO: ALFRED S GAMBIT Alfrd th Grat, King of Wssx, has barly scapd a trachrous surpris attack at Chippnham by th Viking King Guthrum. Alfrd has managd to scap into th marshs of Somrst and has st up a fort at Athlny to rgroup his forcs. Now th Vikings rag across Wssx. Alfrd must rally th Thgn and th Fyrd or th last English Kingdom will fall to th Vikings. Alfrd s Army Plac in any English controlld city. Sæfrn Sǣ Sv ( S) Sūþs ǣ hannl) (English CGuthrum s Grat Summr Army Invad any coast. 05 17 8 Stup Spcial Ruls St up th gam as dscribd on pags 1 and, xcpt for th changs to th numbrd stup boxs listd blow. This scnario has th following spcial ruls that diffr from th normal gam.. Crat ach Faction s dck using only cards 0, 05, 06, 10, and 1. Th rmaining cards, including th Traty Cards, ar not usd. Armis may only mov into Shirs within th kingdom of Wssx. Armis may not ntr th othr kingdoms. Thr ar no invasions ach Round. Th Brsrkr Faction rcivs 1 Brsrkr rinforcmnt on its Turn. Th Norsmn rciv 1 Norsmn rinforcmnt for ach City Shir th Vikings control. Ths may b placd with Guthrum or in any Viking-controlld Shir. Only th English may ntr and pass through marsh-shirs. Aftr a sid rolls its Battl Dic, thy may rtrat thir Ladr into an adjacnt Shir, but all of thir Hit rsults instad count as Fl rsults. Alfrd always rcivs a +1 Mov bonus.. Th English only st up starting Units in Wssx, xcluding UINTANCÆSTIR (Winchstr).. Each English Faction placs xtra Units, which may b placd in Wssx English-controlld Rinforcmnt Shirs and/or on Alfrd s Ladr Card. 6. Crat a Fyrd Dck composd of cards 0-1. 9. Do not us th Invasion Dck in this scnario. Th Viking playrs should plac Ladr Card 05, Guthrum s Grat Summr Army, and 8 Brsrkr on in front of thm. Plac 17 Norsmn Guthrum s card. Guthrum is placd in UINTANCÆSTIR (Winchstr). Houscarl Card 10 blocks only 1 Shir instad of 6. Scnario End and Victory Conditions Th English playrs bgin th gam with Alfrd s Card in front of on Alfrd s card. Alfrd thm. Plac Houscarl and Thgn is placd in ithr of th Somrst Marshs, th marsh Shirs adjacnt to th Svrn Sa. Th scnario nds in on of thr ways: 1. At th nd of th rd round, th Vikings win if thy hav or mor Viking Control Markrs on th map. Othrwis, th English win. 11. Plac Viking Control Markrs on th first four spacs of th Victory Track and plac on markr on UINTANCÆSTIR (Winchstr).. At th nd of any Round, if all 5 Viking Control Markrs ar ithr on th map (th Vikings win) or on th Victory Track (th English win).. Immdiatly, if ithr Alfrd or Guthrum is dfatd and no longr on th map; th sid with a Ladr rmaining wins. 1

HISTORICAL OVERVIEW This yar cam dradful for-warnings ovr th land of th Northumbrians, trrifying th popl most wofully: ths wr immns shts of light rushing through th air, and whirlwinds, and firy dragons flying across th firmamnt. Ths trmndous tokns wr soon followd by a grat famin: and not long aftr, on th sixth day bfor th ids of January* in th sam yar, th harrowing inroads of hathn mn mad lamntabl havoc in th church of God in Holy-island, by rapin and slaughtr. -Th Anglo-Saxon Chronicls: 79 AD This first mntion of th arrival of th Hathn mn marks th bginning of th Nors trror in England and what w now call th Viking Ag. Th Norsmn (Northmn) would plundr, trroriz, and conqur th British Isls for mor than 70 yars, ruling th land undr Th Danlaw (Danlagn) and thratning th foundations of Christianity in England. But th invasion and conqust of th forignrs also unitd th English against thir common fo and ld to th ris of on of th gratst English ladrs of all tim, King Alfrd th Grat. Alfrd modrnizd th English Army, built fortifid citis (burhs) and foundd th English navy in rspons to raiding ships, thus succssfully standing against th Viking Danlaw. H was th last hop for Christianity in England. Th Viking raids on England bgan in 79 AD. Thy plundrd thir way through Northumbria (Northrn England), sacking monastris and churchs, holding nothing sacrd. Thy ovrran th island of Shpy in 8, thn fought King Egbrt of Wssx at Charmouth in 8 and at Hngston in 85. In 87, Viking ships fought at Hampton. Raids ar rcordd across England, including battls in Lindsy, East-Anglia and Knt in 88, and in London, Cantrbury and Rochstr in 89. Th raids intnsifid and th prosprous lands of England attractd mor and mor Norsmn sking richs and glory. Now, th English bgan facing ships numbring in th hundrds. In 851, 50 Viking ships saild into th mouth of th Thams Rivr, storming Cantrbury and London bfor thy wr dfatd by King Ethlwulf. Th Chronicl stats that this hug battl rsultd in a grat * It was actually in Jun. EXETER GLOUCESTER Occupid Novmbr 866 WAREHAM Tyn YORK Dans wintr quartrs 867-868 NOTTINGHAM Hathn Army divids CHIPPENHAM Ashdown Wilton Rpton CAMBRIDGE READING Englfild Basing ROUTE OF THE GREAT HEATHEN ARMY 865-867 868-869 Battl won 870-871 by Anglo-Saxons 87-87 87-875 Battl won by Dans Dans attackd by th Anglo-Saxons March 867 Dans wintr quartrs 87-87 Torksy Dans wintr quartrs 869-870 ENGLISH CHANNEL NORTH SEA LONDON THETFORD Dans wintr quartrs 871-87 Edmund killd by th Dans Novmbr 868 15

slaughtr of th Hathn Army. On would think that all ths dfats and all ths daths would discourag th invadrs, but rathr thy spurrd thm on. Th Nors forcs had grown and bcam what is now known as th Grat Hathn Army. In 865, th East Anglian King Edmund must hav bn shakn whn th Vikings cam and fixd wintr quartrs in his country. Now, th ral struggl bgan. What th English had xprincd bfor would pal compard to th horrors this Grat Hathn Army would sprad during its tim in England. During th following 1 yars, svral grat Nors ladrs would lad thir Hathn armis to victory aftr victory, almost ovrrunning th ntir English mainland, subjcting it to pagan rul. Lgnd has it that th sons of Ragnar Lodbrok ld th Viking invasion of 866 in England, but this is hard to vrify today. Th ruthlss Viking Ivar is mntiond in Th Chronicl of Æthlward as th ladr of this forc from th North, and this may hav bn th infamous Ivar th Bonlss Ragnarsson son of Ragnar Lodbrok. Landing in East Anglia, th Vikings obtaind horss from th locals and soon hadd north, whr thy took control of York. Prhaps thy wr tippd off that York would b asy pry, as th Northumbrians wr dp in a civil war btwn King Ælla and King Osbrht. Aftr th Vikings had takn York, th two rival kings managd to sttl thir disputs and facd th invading army togthr. Thy mad an attmpt to librat York, but during th battl both of th English kings fll. Lgnd has it that Ælla killd Ragnar Lodbrok, whrupon Ragnar s son Ivar avngd his fathr s dath by carving out still-living Ælla s ribs from th back, sprading thm out as agl wings, and pulling out th lungs - th dradd blood agl. Fact or fiction, w know th Northumbrians laid down thir arms and mad pac with th Vikings, submitting to thir rul. From now on, York was known as Jorvik and bcam a ky point of Viking sttlmnt, trad, and war in England. Th conqust of York was not nough for th Norsmn. Th following yar, in 868, Ivar took th Army south again into Mrcia and Nottingham whr it campd for th wintr. King Burhrd of Mrcia fld to Wssx and convincd King Æthlrd and his brothr Alfrd to lad a combind Mrcian/Wst-Saxon Army against Ivar. Instad, th Mrcians mad pac with th Vikings, aftr which th Vikings rturnd north to York th nxt spring. In 870, th Viking Army travld from York to Thtford in East Anglia and mad wintr quartrs. Thy fought and dfatd King Edmund, who lost his lif in battl. Th Viking victory was total. Thy ovrran th land and sackd vry monastry and church thy cam across, killing abbots and monks, and taking all th gold and silvr thy could find. This yar thr was a chang in th ladrship of th army Ragnar Lodbrok (Ragnarr Loðbrók) Th Lgndary Saga-King of Dnmark raidd many lands, including Scotland, Irland, and England during th arly Viking Ag. Ragnar claimd h was a dirct dscndant of th god Odin and his symbol was that of a Ravn Odin s bird. H is most notoriously known for fostring 1 sons, of which bcam important historical figurs. Björn Ironsid Ragnarsson Son of Ragnar Lodbrok and th völva (shaman) Aslaug. H arnd th nam Ironsid bcaus his mothr s witchcraft protctd him from wounds in battl. According to lgnd, h bcam th King of Swdn and th fathr of a long lin of Swdish kings and prtndrs. Halfdan Kvitsrk Ragnarsson A ladr of th Grat Hathn Army and anothr Ragnarsson. Halfdan 'Kvitsrk (Whit-shirt) Ragnarsson was vry influntial in Northumbria and brifly th Viking King in York. H thn trid to prss his claim on th Kingdom of Dublin whr h was slain in 877. 16

as Ivar travld back to Irland, whr h did two yars latr. Halfdan Ragnarsson, calld Halfdan Kvitsrk (Whit-shirt) and by lgnd Ivar th Bonlss s brothr, bgan lading th Host. Indd, th rcord shows that two kings, Bagsac and Halfdn (Halfdan), ld th Hathn Army to Rading in Wssx whr thy dfatd th Wst-Saxon King in 871. Th Vikings attackd and wr dfatd at Ashdown. Thousands of mn wr slain and King Bagsac fll. Now in full command, King Halfdan pushd his army on th offnsiv and again confrontd th English at Basing only 1 days aftr th Viking loss at Ashdown, dfating th English. Halfdan rorganizd his armis and marchd to Mardn two months aftr. Again, th Norsmn wr victorious and mor than that, thy rcivd many rinforcmnts from ovrsas. For th English, this was a trribl blow, for not only had thy lost many mn and lands, but thir King Æthlrd of Wssx as wll. With King Æthlrd s dath, his youngr brothr ascndd to th thron of Wssx and now finally w s King Alfrd, latr calld th Grat, com full forc into history. His first battl as king at Wilton ndd in dfat, but h was abl to mak pac with th Vikings. Most likly it involvd paying thm tribut in what would b known as Dangld. This may hav bn th first sign of a nw stratgy involving bribry to gain pac and tim to rbuild and rorganiz th English forcs. For now at last, it workd. Halfdan s army turnd its lust for plundr towards th Mrcians and th Northumbrians for th following 6 yars, laving Wssx to itslf. Th kingdoms of Northumbria and Mrcia wr ovrrun and an English Thgn (rtainr), Colwulf II, was placd undr Nors control in Mrcia. Prhaps Halfdan was contnt with th conqust, or was ndd furthr north? In any cas, h took a part of th army and subdud th rst of Northumbria and dividd land among his mn and followrs. Ivar was dad, but his lgacy was not, so Halfdan saild to Irland and fought with th nativs and othr Vikings to achiv Ivar s claims in Irland. As Halfdan movd north in 875, thr othr Viking kings mrgd as ladrs of th Grat Hathn Army. Th main king mntiond in th Anglo-Saxon Chronicls is Guthrum, who most likly arrivd in 871 with th rinforcmnts to join Halfdan in East Anglia. Th following yar, Guthrum invadd Wssx, continually bating Alfrd s armis in a string of battls. Guthrum and his host rod with thir cavalry to conqur Extr, forcing Alfrd to mak a pac traty which rsultd in th Vikings laving Wssx to wintr in Gloucstr. By 878, Guthrum had stablishd himslf in East Anglia and ld a surpris attack against Alfrd, narly capturing him. Th King fld into th marshs of Somrst, barly scaping th assault. Dfatd and without an Army, th King Ivar th Bonlss Ragnarsson Son of Ragnar and th völva (shaman) Aslaug. As a rsult of a curs, h was supposdly born bonlss but still h bcam a mighty Viking ladr, cunning, and tactically adpt. In battl, h was carrid by his warriors on a shild and usd his bow on his nmis. H latr turnd his attntion wst and was th co-rulr of th Kingdom of Dublin, until his dath in 87. Ubb Ragnarsson Possibly a bastard son of Ragnar, Ubb is likly on of th ladrs of th Grat Hathn Army and was rumord to go brsrk in battl. Guthrum On of th ladrs of th Grat Hathn Army and latr th King of Danlaw. This was a larg part of middl and northastrn England that was run undr th laws of th Dans, which includd Essx, Middl Anglia, Lindsy, Dira, Cumbria, and mor. H is th principal signatory to th traty of Wdmor whr h and King Alfrd th Grat stablishd pac and bordrs for th Danlaw. H was vntually christnd by Alfrd and took th nam Æthlstan. 17

prsuadd local lords in Somrstshir, Wiltshir, and parts of Hampshir to support him with mn. With this forc, th King fought Guthrum at th Battl of Ethandun. Guthrum s Viking Army was routd with Alfrd s army in pursuit. Th Vikings built a dirt and wood fortrss to dfnd thmslvs. Th English surroundd thm and bsigd th woundd, tird, hungry and thirsty Vikings for 1 days, until thy finally surrndrd. Guthrum and Alfrd ngotiatd a pac traty calld Th Traty of Wdmor. Guthrum swor that h would lav Wssx and th English took hostags to sal th dal. This tim, th Norsmn hld tru to thir words and rtratd to Chippnham. Mor than that, Guthrum was baptizd at Wdmor, with King Alfrd as sponsor and godfathr. H took th Christian nam Æthlstan. Guthrum s host rtratd into East Anglia and dividd lands among thmslvs. Th Traty of Wdmor is prsrvd to this day. Th dat is uncrtain, but th traty is prsumd to hav takn plac in 878 whn Guthrum was baptisd by King Alfrd in Wdmor. This was a turning point for Wssx, as th traty dfind th bordrs btwn th Danlaw and th Kingdom of Wssx. Much of th traty dtails compnsation pay in cas of manslaughtr btwn th sids, forbad Wssx mn from joining th Viking Army and vic vrsa, and outlind pacful trad practics btwn th kingdoms. Th Vikings thn turnd thir attntion to Franc, raiding its coasts for th following fiv yars. Whn thy rturnd, Alfrd was wll prpard for thir dcit, dfating th Norsmn in dcisiv land and sa battls. Th Aftrmath Th Norsmn continud thir raids and attacks against England for th nxt 150 yars, vntually ruling all of England from 101/1016 until 10. Th Viking ag finally ndd in 1066 whn th Norwgian King Harald Hardrada was dfatd by th Anglo-Saxon King Harold Godwinson at Stamford Bridg. King Harold was thn dfatd and killd wks latr by William th Conquror, Duk of Normandy (himslf a dirct dscndant of th Viking King Rollo, foundr of Normandy). William would invad England, dfat th English at Hastings in 1066, and bcom th first Norman King of England. Who wr th Vikings? Vikings was a nam givn to safaring Norsmn (Northmn) that invadd England from th Scandinavian lands now known as Norway, Swdn, and Dnmark. In Old Nors, viking mant frbooting or looting voyag and on would go on a viking. Th Vikings did not hav a sns of nationality, rathr thir allgianc was to thir kind (rlativs and frinds) and to th lord thy srvd (oftn titld King). Why did thy invad England? It is hard to say, but som Lagrtha Mmbr of th Norwgian King Siward s court, sh was placd in a brothl as humiliation whn th King was killd. Whn Ragnar Lodbrok cam to avng th dath of King Siward, Lagrtha is said to hav hlpd in turning th tid of battl, fighting as a shildmaidn. Sh caught Ragnar s y bcaus of hr bravry and battl skills and sh bcam his wif soon aftr. Rollo Rollo th Walkr (Hrólfr th Walkr), was namd as such bcaus h was so big that no hors could carry him. H was ithr a Norwgian or Danish Viking that vntually invadd what would latr b calld Normandy (Northmn) in Franc. H bcam th rulr of Normandy and is th ancstor of William th Conquror, latr King of England. Alfrd th Grat King of Wssx and fathr of England. H is most likly th sol rason why th Vikings did not conqur th whol of England at this tim. King Alfrd fought whn h had to and ngotiatd pac whn h could, vntually driving th Vikings back and forcing thm to sign th Traty of Wdmor. King Alfrd th Grat was th first to call himslf 'King of th Anglo-Saxons. 18

crtainly travlld ovrsas to gathr richs in ordr to mount claims to land or titl back hom. King Harald Hardrada is on such xampl. Many rcords in th Nors Sagas dscrib battls btwn rturning Viking armis and th locals, so thy may not hav always bn a wlcom sight for th rulrs back hom. Surprisingly, archological findings support th hypothsis that most Vikings did not rturn hom and actually stayd and sttld abroad. Th Anglo-Saxon Chronicls documnt whr th Viking raids volvd from sasonal vnts to a yar-round prsnc as th Grat Hathn Army vntually stayd in England. This indicats that th Norsmn s motivs volvd from sking silvr and slavs to sttling th land. This also mad thm mor difficult to dfat, as thy now would b fighting for thir hom and familis, instad of risking thir livs for richs. Brsrkrs In th Sagas, thr ar svral rfrncs to a spcial brd of mn. Ths mn wr blivd to draw powrs from th skin of th animal thy wor and had th ability to go into battl-rag, at which point nithr iron nor fir could harm thm. This battl frnzy was calld brsrkrgang and th warriors wr th brsrkrs. Th nam likly coms from bar-srk, which mans bar-shirt, rfrring to th barhid thy allgdly wor. Today som bliv that thy blongd to a spcial cult of warriors dvoting thir lif and srvic to thir god Odin. Although not ntirly unlikly, th vidnc in favor of this viw is far from conclusiv. Storis dscrib that th brsrkrs would work thmslvs into a battl-rag, killing all that cam into thir path, mn and basts alik. Aftr th battl, thy would bcom wak and fbl. Hypothss about this frnzy involv havy drinking, slf-hypnosis, and consumption of th hallucinognic mushroom Rd Fly Agaric. Th migration of th Norsmn to England gratly influncd its cultur, languag, and popl. Evn today w can asily s signs of th Viking influnc in nams of locations, words in th English languag, and in th DNA of England s population. A grat xampl ar som of th nams of our wkdays: Tyr s day bcam Tusday, Wodn s day bcam Wdnsday, Thor s day bcam Thursday, Frigg s day bcam Friday. W A L E S Extr N O R T H U M B E R L A N D Manchstr Chstr Bamburgh T H Lichfild Durham E D ENGLISH MERCIA Hrford York A N E L Oxford Licstr Winchstr DANISH MERCIA A W WESSEX AND ITS DEPENDENCIES English trritory Danish or Nors trritory Cltic lands London N O R T H S E A Thtford KINGDOM OF GUTHRUM Cantrbury E N G L I S H C H A N N E L Gam Dsign: David Kimml Systm Dsign: Bau Bcktt and Jph Stahl Graphic Dsign & Art: Jark Nocoń Covr Art: Stphn Paschal (www.stphnpaschal.com) Historical Ovrviw: Odd-Gunnar Wikmark Projct Managrs: Guntr Eickrt, Uw Eickrt Ruls Layout: David Nicikowski, Jark Nocoń Editors and Playtsting: Aidn Brooks, Mark Davis, Tim Dnsham, Rodolph Duhil, Rolf Knittr, Hans Korting, Anton Niuwkoop, Ryo Ogawa, Bob Pipho, Jo Pilkus, Danil U. Thibault, Jon Vspa, David Wily Acadmy Gams, Inc. 01 Commrc Dr, Frmont, OH 0 USA Tlphon: (19) 07-651 www.acadmygams.com 19 878 Vikings - Invasions of England (AYG 5500) Copyright 017. All rights rsrvd. No part of this product may b rproducd without spcific writtn prmission from Acadmy Gams. v5