PROBLEM LOG Shelagh A. Gallagher Royal Fireworks Press Unionville, New York

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PROBLEM STUDIES FOR ONE Plague! PROBLEM LOG Shelagh A. Gallagher Royal Fireworks Press Unionville, New York

Name: Teacher: Copyright 2014, Royal Fireworks Publishing Co., Inc. All Rights Reserved. Royal Fireworks Press PO Box 399 41 First Avenue Unionville, NY 10988-0399 (845) 726-4444 fax: (845) 726-3824 email: mail@rfwp.com website: rfwp.com ISBN: 978-0-89824-723-7 February 2014 Printed and bound in Unionville, New York, on acid-free paper using vegetable-based inks at the Royal Fireworks facility. 7f4

Table of Contents What Is a Problem Log?... 2 Notes... 3 Problem Engagement Rubric... 4 Problem Engagement A Picture of Town... 5 Life in Town... 6 Welcome to the Middle Ages... 7 Sketch Instructions... 10 Sketch Page...11 How Are We Vulnerable?... 12 Problem Scenario... 13 Learning Issues Board... 14 Merchant Jacob Akubar s Story... 15 Reflective Moment: Four Important Facts... 16 Inquiry and Investigation Research Notes... 17 Research Rubric... 19 Reflective Moment: Researching Learning Issues... 20 Risk Map... 21 When Will the Pestilence Arrive?, Part 1... 22 Detailed Map of Medieval Italy... 23 Blank Map of Italy... 24 When Will the Pestilence Arrive?, Part 2... 25 Town Infection Record... 27 Town Infection Implications... 28 Wisdom from Doctor Goro Dati... 29 Wisdom from Father Spada... 30 Wisdom from the Doctor and the Priest Chart... 31 Comparing the Doctor and the Priest... 32 Reflective Moment: Shifting Perspectives... 33 Problem Engagement Rubric... 34 Problem Definition Using a Circle Map for Direct and Indirect Effects... 35 Reflective Moment: Fear and Problem Solving... 36 How Useful Are the Ordinances?... 37 Problem Resolution Reflective Moment: Which Ordinance?... 38 Presentation Rubric... 39 Reflective Moment: How Will You Protect Yourself?... 40 Problem Debriefing Reflective Moment: Summing Up Risk... 41 Problem Engagement Rubric... 42

What Is a Problem Log? Detectives take notes, inventors keep journals, and scientists record data. Most people in the business of discovery have a way of keeping track of information and ideas. That s one role this Problem Log plays. It gives you a place to record the information and ideas that you have about the problem you are about to solve. The log contains formal assignments, questions for you to ponder, and a place for you to scribble notes or capture a moment of inspiration before it gets away from you, which is very important! The log is also a way to keep track of the quality of your work. Sometimes your work will be graded; however, you don t have to wait for a grade to know how you are doing. The rubrics that are used to grade your work are in this log, too. You will see that the grade isn t as helpful as understanding the criteria that are used to assign the grade, since the criteria are based on the behaviors of good problem solvers. Learning these criteria will give you more control over your grades you ll know the path to success! Plague! Problem Log 2

Notes/Thoughts/Ideas/Inspirations about the Problem: 3 Plague! Problem Log

Problem Engagement Rubric Name: Date: Self-Rating: Parent Rating: For each row, check the descriptor that best matches your work or learning behavior. Dimension Exemplary At Standard In Progress Produces timely, high-quality work; consciously meets or exceeds standards Completes work on time; meets standards established for assignments Turns in insufficient or incomplete work Quality of Work Uses appropriate terminology frequently and comfortably Uses appropriate terminology when prompted Does not use appropriate terminology Work is original Work is a good replica of provided examples Work lacks structure or organization Participation Asks questions to extend the learning, and clarifies when needed Consistently offers own point of view yet remains open to different perspectives Asks questions to clarify information when needed Shares point of view when requested; is inconsistently open to other perspectives Does not ask questions when needed Shares point of view but is not open to other perspectives Uses time well; actively seeks resources Uses time well; stays on task Does not use time well Is self-motivated; is inquisitive and engaged Takes responsibility for work and grades Avoids responsibility for work and grades Self-Direction Finds information independently Finds information with assistance Fails to engage in research Actively participates in creating a learning agenda; helps make decisions about learning sequence and timing Honestly and accurately self-assesses performance in different aspects of learning Occasionally contributes suggestions about how, when, and where learning should take place Engages in self-assessment of performance with inconsistent accuracy Allows instructor to take the lead in learning; makes few or no suggestions; demonstrates passive or active resistance to making progress Resists self-assessment; is inaccurate or defensive * Adapted from original design by William C. Stepien, St. Charles School District, St. Charles, IL Plague! Problem Log 4

A Picture of Town 5 Plague! Problem Log

Life in Town Take a close look at the picture of the medieval town. List at least 10 people, and describe: (1) what they are doing and (2) how their activities might affect someone else in town. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Plague! Problem Log 6

Welcome to the Middle Ages The year is 1348, and you are living in Lucca, a city near the city-state of Florence. A dedicated member of your village, you have just been appointed to the Council of Elders. You were selected from a larger group called the Council of the People. You take great pride in this. While the hundreds of members of the Council of People pass laws, the smaller and more prestigious Council of Elders writes laws and makes suggestions when issues arise that need action. Being selected as a part of the Council of Elders means the people of your town have confidence in your ability to solve problems and settle disputes. It s time for you to get to know your town! Each of the short readings that follows describes something about life in 1348. Read the descriptions, and follow the instructions to complete the assignment. Your Place in Your Medieval Town You feel lucky to be a freeman in this village. Your father was a serf; he farmed for the manor lord most days and grew food for his family on a small corner of the land when he could. Being a serf was little more than slavery. You remember spending hours gathering acres and acres of wheat as a child and riding in your father s cart as he took the harvest to the manor lord. It was a hard living. Your father wanted you to have a better life, so when you were old enough, he made you an apprentice to a local weaver. Instead of gathering wheat, you carded endless skeins of thread. But in the end, it was worth it because now you are a member of the Guild of Weavers. You own your own shop and live in the city instead of the country. You look forward to the occasional trips you make to Pistoia and Florence to sell your fabric. You, your spouse, and your three children now live in a two-room house. This is a step up in the world compared to the hovel in the country, but sometimes you miss the open space of the countryside. And as much as you disliked the smell of the farms, you ve discovered that the smell of waste and unbathed people in close quarters is just as rank. You always try to buy food from the free serfs, since you understand that their life is hard. You still pay taxes to the manor lord to make sure you have the protection of his warriors, but that is better than spending your life doing his bidding. You look up at the manor house, with its imposing stone walls and gated courtyard. Life in there must be much different! You ve never been to the manor, but your neighbor got to go inside once to make a delivery of pheasants for the lord s dinner. Your neighbor came back filled with stories of goblets made of glass, gold plates, and fireplaces in every room. You wonder how the stories could be true. 7 Plague! Problem Log

Life at Home in Your Medieval Town Remember that the year is 1348; the place is Lucca. You have just finished dinner. Now you re scattering the remains of dinner on the rush mat on the floor. The dogs enjoy them, and you know that the rats that dig through the rushes will eat what the dogs don t. Soon it will be time to take the waste bucket out to the street good to get that out of the house! Things get pretty smelly when five people live in two rooms. But you don t think it s unusual most people you know live pretty much the same way. Your youngest son is happily trying to chase a chicken outside, but your middle child has hurt his arm. He cut it playing outside. Your wife applied some herbs, but now there is pus coming out of the wound. Your son is lying on his bed, which is on a pallet in the same room where you, your spouse, and your two other children sleep. The doctor has just arrived. When you ask what the problem might be and what to do about it, he tells you that your son s blood is dirty. He recommends that you burn sage in the bedroom and that the child eat raw garlic. You hold your son steady as the doctor bleeds the wound to let the bad blood out. As he leaves, he suggests that the family pay an extra tithe, or tax, to the Church and say extra prayers so that no one else falls ill. After the doctor leaves, you throw the child s bad blood out into the street with the rest of the waste. Then you light the grease lamp and call the children to evening prayers. When prayers are finished, your wife begins the porridge for the next day s breakfast, and you and your sons clean your tools so they are ready for another day of work. The Church in Your Medieval Town You pay taxes to the manor lord so that you receive his protection from outside invasion. However, both you and the manor lord owe fealty, or loyalty, to the Church. From the city of Avignon, Pope Clement VI announces rules that everyone serfs, peasants, freemen, and even noblemen must follow. You know that the church is affluent and important because it is the only stone building in town aside from the manor, that is. But unlike the manor, the church is in the center of town. You participate in more than 40 holy days that the Church observes each year. You also fast sometimes three days a week. Of course, fasting is easier when food is short who knows the difference? No meat on Wednesday, Friday, or Saturday, and none at all at Advent and Lent. Only the fine people living in the manor house can afford fish. The Church also has something to say about why you get sick and what you should do about it. If you broke your arm, the local barber could set it, but if you became really sick, you would have to get help from both a physician and a priest. The priest would likely suggest that you were sick because God was angry at you. He would probably ask that you make an offering to the Church to appease God so that you would get better. No wonder the Church can afford a stone building! In addition to paying taxes to the lord of the manor, you must pay a large yearly tithe, or tax, to the local priest. Your father had to spend time plowing fields to grow food for the priests, too. Sometimes if you need a special favor from the Church, you give an extra gift, either money or goods, to the priest. Plague! Problem Log 8

The Market in Your Medieval Town In the marketplace, you peruse the available food. Your youngest son is waiting in line to pick up the family loaves of bread and to pay the manor lord for providing the oven. You walk past the barrels of salted fish, where a half-dozen cats are camped out. You go past the baskets of eggs. Because it is still early spring, you don t even look for vegetables and fruit; they won t appear until the growing season is well under way. As you turn the corner, you see the butcher s stall. The meat looks fairly fresh, unlike last week. There aren t as many flies hovering around; this is a good sign. But the line is long and the supply is short, and you hope that there will be enough for you to buy some. Last week there wasn t. Yesterday was a fasting day, so today you are looking forward to a good meal with meat! This is one of the biggest changes from your childhood as a serf, when you ate mostly barley barley mush, barley soup, barley bread. Your parents even drank ale made from barley. No matter how it s prepared, it s hard to hide the taste of barley. Or the taste of pottage, a stew made of oatmeal with beans, onions, and vegetables like turnips. Now that you are better off, you can have meat once a week or maybe meat and chicken in the same week. But recently, food has been scarcer than it used to be, and prices are going up. A meal with meat is more of a luxury. As you stand and wait in line, you distractedly watch a couple of mice gnawing their way through the bags of grain at the next stall. You hear a rumble and glance up. Rain. Again. Sometimes it seems like it will never stop raining. Oh well; there s nothing to do but stand and hope that there is still some meat left when you get to the head of the line. The most common the 14 th mon image of century was Christ on the cross. 9 Plague! Problem Log

Sketch Instructions Select either your home, church, or market, and create a sketch depicting what that aspect of life looks like in a medieval village. Use the information provided and the questions below to inspire your drawing. Life at Home What does it look like at home in your medieval town? Draw what your house looks like, inside and out. What is around the house? Include four important items from the reading that you think are necessary for your image to be accurate and realistic. Label each. The Church How important is the Church in your medieval town? Where is it located? How do priests and bishops interact with townspeople? Create a sketch showing the role of the Church in your medieval town. Include four important items from the reading that you think are necessary for your image to be accurate and realistic. Label each. The Market What does the market in your medieval town look like? Where is it located? What kinds of shops are there? How is food sold? Draw the market in your medieval town. Include four important items from the reading that you think are necessary for your image to be accurate and realistic. Label each. Plague! Problem Log 10

Sketch Page n 11 Plague! Problem Log

How Are We Vulnerable? Vulnerability means being unusually exposed to a particular kind of emotional or physical injury. Put another way, being vulnerable increases the risk that something bad will happen. Example: Poor eyesight makes people vulnerable to bumping into doors because they can t see. However, poor eyesight does not make people vulnerable to hearing loss. Sometimes vulnerability is necessary like when you cross the street (you are vulnerable to being run over) or when you ask a new child in the neighborhood to play (you are vulnerable to having your feelings hurt). Even in cases like these, it s a good idea to know how you re vulnerable and how to minimize possible harm. Directions: Think about the medieval town you read about today as you fi ll in the blanks in the sentences below. Use information from the readings to fi nd aspects of medieval life that cause different types of vulnerability. Example: Lack of food makes us vulnerable to starvation because people need food to live. 1. makes us vulnerable to because. 2. makes us vulnerable to because. 3. makes us vulnerable to because. 4. makes us vulnerable to because. 5. makes us vulnerable to because. Plague! Problem Log 12

Problem Scenario It s April 1348 one of the wettest springs anyone can remember. Like others in the town of Lucca, you are worried about losing your crops and starving over the winter. Still, that worry was nothing compared to the panic that rose up in your throat when the messenger came to your door. You ve been called to an emergency meeting of the Elders. Soaked and chilled to the bone from working all day in the drenching rain, you slosh along the muddy path toward a probable crisis for the town and for every person living there. First reports of the Black Death have just reached your town. Travelers tell about an illness that kills in five days and spares no one. Victims of the disease spend their last days coughing heavily, running a high fever, and emitting foul-smelling pus. The most recent news from Florence is chilling: 96,000 dead. More than half of the city is dying of a torturous disease. And Florence isn t that far away. Because you are an Elder of the People, you have a special role in this problem. The job of an Elder is to recommend ways to protect the safety and prosperity of your town. Suggestions from the Elders are passed on to the Council of the People, which has the power to turn the suggestions into laws. When you sit down at the table, your suspicions are confirmed: tonight the Elders will begin discussing how to prepare for the possible coming pestilence. Joining your group is a merchant from Tunis, a plagueinfested city in North Africa. Everyone hopes that he will have the answer. You re also glad to hear that a priest and a doctor will come soon to lend their wisdom to the discussion. Tonight s meeting is extremely important. In only a brief time, the plague will be at the gates to your town. How can you protect yourself, your community perhaps even your entire way of life against this epidemic? 13 Plague! Problem Log

Learning Issues Board Hunches: What We Know Learning Issues Plan of Action Plague! Problem Log 14