Logic and Artificial Intelligence Lecture 26

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Transcription:

Logic and Artificial Intelligence Lecture 26 Eric Pacuit Currently Visiting the Center for Formal Epistemology, CMU Center for Logic and Philosophy of Science Tilburg University ai.stanford.edu/ epacuit e.j.pacuit@uvt.nl December 7, 2011 Logic and Artificial Intelligence 1/17

BI Puzzle R1 r R2 A B A (6,6) D1 d D2 (2,1) (1,6) (7,5) Logic and Artificial Intelligence 2/17

BI Puzzle R1 r R2 A B A (6,6) D1 d D2 (2,1) (1,6) (7,5) Logic and Artificial Intelligence 2/17

BI Puzzle R1 r A B (7,5) (6,6) D1 d (2,1) (1,6) (7,5) Logic and Artificial Intelligence 2/17

BI Puzzle R1 r A B (7,5) (6,6) D1 d (2,1) (1,6) (7,5) Logic and Artificial Intelligence 2/17

BI Puzzle R1 A (1,6) (7,5) (6,6) D1 (2,1) (1,6) (7,5) Logic and Artificial Intelligence 2/17

BI Puzzle R1 A (1,6) (7,5) (6,6) D1 (2,1) (1,6) (7,5) Logic and Artificial Intelligence 2/17

BI Puzzle A (1,6) (7,5) (6,6) D1 (2,1) (1,6) (7,5) Logic and Artificial Intelligence 2/17

But what if... R1 r R2 A B A (6,6) D1 d D2 (2,1) (1,6) (7,5) Logic and Artificial Intelligence 3/17

But what if... R1 r R2 A B A (6,6) D1 d D2 (2,1) (1,6) (7,5) On the one hand, Under common knowledge of rationality, A must go out on the first move. On the other hand, the backward induction argument for this is based on what the players would do if A stayed in. But, if she did stay in, then common knowledge of rationality is violated, so the argument that she will go out no longer has a basis. Logic and Artificial Intelligence 3/17

R. Aumann. Backwards induction and common knowledge of rationality. Games and Economic Behavior, 8, pgs. 6-19, 1995. R. Stalnaker. Knowledge, belief and counterfactual reasoning in games. Economics and Philosophy, 12, pgs. 133-163, 1996. J. Halpern. Substantive Rationality and Backward Induction. Games and Economic Behavior, 37, pp. 425-435, 1998. Logic and Artificial Intelligence 4/17

Models of Extensive Games M(Γ) = W, i, f, s where (A1) If w i w then s i (w) = s i (w ). (F1) v is reached in f (w, v) (i.e., v is on the path determined by s(f (w, v))) (F2) If v is reached in w, then f (w, v) = w (F3) s(f (w, v)) and s(w) agree on the subtree of Γ below v (F4) For all players i and vertices v, if w [f (w, v)] i then there exists a state w [w] i such that s(w ) and s(w ) agree on the subtree of Γ below v. Logic and Artificial Intelligence 5/17

Rationality i is rational at v in w: for all strategies s i s i (w), h v i (s(w )) h v i ((s i(w ), s i )) for some w [w] i : v Γ i t i Strat i (Γ) K i [h v i (s; t i ) > h v i (s)] A-Rat: i is rational at vertex v in w for every vertex v Γ i S-Rat: i is rational at vertex v is f (w, v) fo every vertex v Γ i Logic and Artificial Intelligence 6/17

(A1) If w i w then s i (w) = s i (w ). (F1) v is reached in f (w, v) (i.e., v is on the path determined by s(f (w, v))) (F2) If v is reached in w, then f (w, v) = w (F3) s(f (w, v)) and s(w) agree on the subtree of Γ below v (F4) For all players i and vertices v, if w [f (w, v)] i then there exists a state w [w] i such that s(w ) and s(w ) agree on the subtree of Γ below v. Theorem (Halpern). If Γ is a non-degenerate game of perfect information, then for every extended model of Γ in which the selection function satisfies F1-F4, we have C(S-Rat) BI. J. Halpern. Substantive Rationality and Backward Induction. Games and Economic Behavior, 37, pp. 425-435, 1998. Logic and Artificial Intelligence 7/17

Revising beliefs during play: Although it is common knowledge that Ann would play across if v 3 were reached, if Ann were to play across at v 1, Bob would consider it possible that Ann would play down at v 3 Logic and Artificial Intelligence 8/17

Revising beliefs during play: Although it is common knowledge that Ann would play across if v 3 were reached, if Ann were to play across at v 1, Bob would consider it possible that Ann would play down at v 3 the rationality of choices in a game depends not only on what players believe, but also on their policies for revising their beliefs (p. 31) R. Stalnaker. Belief revision in games: Forward and backward induction. Mathematical Social Sciences, 36, pgs. 31-56, 1998. Logic and Artificial Intelligence 8/17

Off-line learning of rationality Where do the models satisfying common knowledge/belief of rationality come from? J. van Benthem. Rational dynamics and epistemic logic in games. International Journal of Game Theory Review, 9(1), pgs. 13-45, 2007. Logic and Artificial Intelligence 9/17

Off-line learning of rationality A x 1, 0 y 0, 5 E A z u 6, 4 5, 5 Logic and Artificial Intelligence 9/17

Off-line learning of rationality A A A x 1, 0 E Rat = x 1, 0 E Rat = x 1, 0 y 0, 5 A y 0, 5 A z 6, 4 Logic and Artificial Intelligence 9/17

Off-line learning of rationality A A A x 1, 0 E x 1, 0 E x 1, 0 E y z 0, 100 99, 99 y z 0, 100 99, 99 y z 0, 100 99, 99 x y z rat = x y > z rat = x > y > z Logic and Artificial Intelligence 9/17

The Dynamics of Rational Play A. Baltag, S. Smets and J. Zvesper. Keep hoping for rationality: a solution to the backward induction paradox. Synthese, 169, pgs. 301-333, 2009. Logic and Artificial Intelligence 10/17

Hard vs. Soft Information in a Game The structure of the game and past moves are hard information: irrevocably known Logic and Artificial Intelligence 11/17

Hard vs. Soft Information in a Game The structure of the game and past moves are hard information: irrevocably known Players knowledge of other players rationality and knowledge of her own future moves at nodes not yet reached are not of the same degree of certainty. Logic and Artificial Intelligence 11/17

Hard vs. Soft Information in a Game The structure of the game and past moves are hard information: irrevocably known Players knowledge of other players rationality and knowledge of her own future moves at nodes not yet reached are not of the same degree of certainty. Logic and Artificial Intelligence 11/17

What belief revision policy leads to BI? Dynamic Rationality: The event R that all players are rational changes during the play of the game. Players are assumed to be incurably optimistic about the rationality of their opponents. Logic and Artificial Intelligence 12/17

What belief revision policy leads to BI? Dynamic Rationality: The event R that all players are rational changes during the play of the game. Players are assumed to be incurably optimistic about the rationality of their opponents. Theorem (Baltag, Smets and Zvesper). Common knowledge of the game structure, of open future and common stable belief in dynamic rationality implies common belief in the backward induction outcome. Ck(Struct G F G [! ]CbRat) Cb(BI G ) Logic and Artificial Intelligence 12/17

Concluding remarks Logic and Artificial Intelligence 13/17

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. Logic and Artificial Intelligence 14/17

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. Philosophy (social epistemology, philosophy of action) Game Theory Social Choice Theory AI (multiagent systems) Logic and Artificial Intelligence 14/17

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. What is a rational agent? What are we modeling? has consistent preferences (complete, transitive) (acts as if she) maximizes expected utility reacts to observations revises beliefs when learning a surprising piece of information understands higher-order information plans for the future asks questions???? Logic and Artificial Intelligence 14/17

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. What is a rational agent? What are we modeling? has consistent preferences (complete, transitive) (acts as if she) maximizes expected utility reacts to observations revises beliefs when learning a surprising piece of information understands higher-order information plans for the future asks questions???? Logic and Artificial Intelligence 14/17

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. playing a (card) game having a conversation executing a social procedure (voting, making a group decision)... Goal: incorporate/extend existing game-theoretic/social choice analyses Logic and Artificial Intelligence 14/17

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. There is a jungle of logical frameworks! logics of informational attitudes (knowledge, beliefs, certainty) logics of action & agency temporal logics/dynamic logics logics of motivational attitudes (preferences, intentions) deontic logics (Not to mention various game-theoretic/social choice models and logical languages for reasoning about them) Logic and Artificial Intelligence 14/17

We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social interaction. There is a jungle of formal systems! How can we compare different logical frameworks addressing similar logicsaspects of informational of rational attitudes agency and (knowledge, social interaction? beliefs, certainty) How logics should of action we combine & agency logical systems which address different temporal aspects logics/dynamic of social interaction logics towards the goal of a comprehensive logics of motivational (formal) theory attitudes of (preferences, rational agency? intentions) deontic logics How does a logical analysis contribute to the broader discussion of rational agency and social interaction within (Not philosophy to mention andvarious the social game-theoretic/social sciences? choice models and logical languages for reasoning about them) Logic and Artificial Intelligence 14/17

Conclusions We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social situations. Logic and Artificial Intelligence 15/17

Conclusions We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social situations. What do the logical frameworks contribute to the discussion on rational agency? Logic and Artificial Intelligence 15/17

Conclusions We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social situations. What do the logical frameworks contribute to the discussion on rational agency? Refine and test our intuitions: provide many answers to the question what is a rational agent? Explore how different answers fit together. Logic and Artificial Intelligence 15/17

Conclusions We are interested in reasoning about rational (and not-so rational) agents engaged in some form of social situations. What do the logical frameworks contribute to the discussion on rational agency? Merge with Game Theory/Social Choice Theory From a Theory of Games to a Theory of Players J. van Benthem, EP and O. Roy. A Theory of Play: A Logical Perspective on Games and Interaction. Games, 2011. (Epistemic) foundations of game theory (rational-choice as a parameter) Logic and Artificial Intelligence 15/17

Ingredients of a Logical Analysis of Rational Agency informational attitudes (eg., knowledge, belief, certainty) (cf. Baltag & Smets tutorial) time, actions and ability evaluative/motivational attitudes (eg., preferences) pro-attitudes (eg., intentions) group notions (eg., common knowledge and coalitional ability) normative attitudes (eg., obligations, reasons) Logic and Artificial Intelligence 16/17

Thank you! Final Exam: Tuesday, December 13th, 5:30 PM - 8:30 PM in PH 125C Logic and Artificial Intelligence 17/17