Bidirectional research

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Transcription:

Bidirectional research (Illustrated using an unconventional example) Digra/fdg joint conference 4 th august, 2016 Richard A. Bartle University of EsSex, UK

introduction As this is a joint conference to promote the exchanging of ideas about digital games, i thought i d do just that I m going to do it using an example which is, frankly bonkers Although I ve actually been thinking about over the course of several decades My aim is to show that research in games can help other disciplines In a way it doesn t at the moment while not getting things thrown at me

Cross-disciplinary research In general, what is a researcher s relationship with another discipline, X? None they stay in their home discipline IMPORT Use x to expand or improve their home discipline Hmm, biology s neuroscience could help my ai EXPORT Use their home discipline to expand or improve x hey, physics, try using my tensor flows

X=Games Suppose x is commercial games research Importing games theory and practice to home: What theories of economics, gender studies, psychology, law explain this situation? Gamification, AI, Serious games, Exporting home theory and practice to games: Call that story/economics/community? This is story/economics/community! Game studies, Literature, film, Animation,

Gods, demi-gods and heroes This is For all you old-timers out there...

Covered? The import/export metaphor seems to cover all eventualities, but it doesn t If you look at a different field through the lens of your own field, you only see one side of the coin You only get answers to questions you ask You won t even see the questions that a practitioner of the other field would ask Example: extensive study of the mathematics of art tells you little about the art of mathematics

Home games What if your home research discipline is games and X is some other discipline? You can: Work only in games, ignoring x Import ideas from x to expand and improve understanding of games Export ideas from games to expand and improve understanding of x Games researchers almost always only do the ones in BLUE They don t apply games to other disciplines

Why? The reason for this isn t because game researchers are selfish parasites They may be, but if so it s irrelevant It s because they don t think they know enough about other disciplines Not that this ever stopped people from other disciplines thinking about games Well they need to be more confident! You can use games to bring new insights to other disciplines that people looking at games wouldn t see

example I m going to spend the rest of this talk illustrating this using an example It concerns what designers and developers have learned from Mmorpgs because why would i choose something else? I m going to use this knowledge to talk about a discipline that the attendance list tells me no-one here is an expert in That discipline is theology [pause for uneasy silence]

On being a god So, I am a god If not a theologist I ve been a god for 38 years so far This is in actual practice, not in theory Unfortunately for me, although I am a god, I m not a god of Reality Or at least I ve discovered no evidence to suggest I am Note: I m not saying I m a particular deity called god, I m saying I m A god So what is a god?

Some definitions A reality is a self-contained space of existence governed by a given set of physical laws ( laws of nature ) The one we live in, I m calling Reality A god is a being who can change the physical laws of a reality Creators of realities are therefore, by definition, gods of those realities Examples: Ptah of ancient Egypt created Reality Roy trubshaw and I created MUD

More definitions A demi-god can t change the laws of physics, but has access to physics not generally available Most deities in myth are like this Zeus didn t create Reality, but he does have powers over Reality not shared by others Eg. hurling lightning bolts Odin didn t create Reality, but he can do things others can t Eg. give humans the gift of life supernatural beings such as ghosts, superheroes and vampires also fit here

And more A hero is a being from the same reality as a god of a sub-reality, who descends into that sub-reality They may have demi-godly powers in that sub-reality They may indeed have godly powers in it, but that s dangerous An npc is a being in a created reality who operates within that reality using its general ( natural ) laws of physics Npcs can t tell heroes from npcs unless the former use supernatural physics

creation Realities don t have to be created They can have always existed For Reality, This is the BuDdhist and Jainist point of view They can also simply emerge from chaos Creatio ex materio As in the ancient GreEk creation myth They can be created from nothing by a being from a higher reality Creatio ex nihilo Abrahamic religions take this view

alternatively Finally, a god can will their self and their reality into existence together Creatio ex deo sort of This is what Ptah did Ptah was apparently unconcerned by the implications of GÖdel s incompleteness theorem There can be more than one creator in creatio ex nihilo Vishnu created the world brahma created the content aside: isn t English strange?

known What I ve described so far is well known to philosophers and theologians Hence the latin This is all theory though These people know nothing about the practice of creating worlds [aside: old academic joke. who costs less to employ, a mathematician or a theologian?] Mmo developers do know what s involved in actually creating worlds! This can give philosophers new insights

games So: An MMO designer in Reality creates a sub-reality virtual world This makes them a god of that world They populate their world with aicontrolled agents These are its npcs Players from Reality enter the MMO These are the heroes Customer service reps are employed to sort out any problems These reps are the demi-gods

similarly The same structure works taking Reality as the sub-reality: An individual in a higher reality creates Reality They re the god of Reality They populate Reality with ais Those ais would be us, then Players from the higher reality enter Reality We d only notice if they wanted us to notice Csrs deal with any day-to-day problems Angels Gms who run events for players are maybe demons

experience Mmo developers create worlds ex nihilo What they know about creating realities is useful when thinking about any presumed ex nihilo creator of Reality At the very least, this illuminates some of the decisions any higher-order creator of Reality would have had to make Example: the reason the physics of MMOs mimic Reality s is so players can visit could this explain why Reality s humans might be made in the image of a creator?

Wrong question this isn t about answering the question are we living in a computer simulation? It s more about gaining insight into the mind of Reality s presumed creator(s) Sure, one cannot know the mind of god Because, pace Ptah, the creator of Reality would have to be in the separate reality where Reality s hardware is located However, one can speculate based on what the gods we have access to do Theology could become a laboratory subject!

Go on then So why do people in Reality create subrealities, and what does this imply about the motives of Reality s creator? Well there are many reasons, including: To make money, typically from players We re a commercial product (with permadeath) To teach something to players We re a serious game (so not much fun) To teach something to people who are learning to make realities We re a student project (and over-scoped)

more Continuing these reasons: To learn something through simulation Let s hope the simulation isn t switched off when the results come through Maybe it is and they occasionally reload us from a save file for old time s sake Out of curiosity to see what happens when the sub-reality is left running We re a formicarium (Do They sometimes stir us up with a stick?) For fun So it s a work-in-progress and the bugs will be fixed next patch

And more Also buggy works-in-progress To test out some ideas To showcase our design/development talent As a proof of concept To give the gift of existence to NPCs So they re male, compensating for not being able to bear children An actual anti-ai argument from the 1970s! Because Reality sucks This is why roy and I created MUD It has unfortunate implications regarding Heaven

descending To an npc in a sub-world of Reality, that sub-world appears self-contained There is no reason for the npc to suppose that Reality exists Of course, we can enter their world using our player characters and tell them about Reality Why would they ever believe us, though? And why would we ever do that anyway? Or, alternatively, why wouldn t we do it the whole time?

postulating The npc could also look at the world around them and postulate that it was created by some higher being They d be correct too we are those higher beings They could further reason that they were modelled on that higher being also correct, for the reasons I gave earlier They might reasonably suppose the higher being watches over them Again, correct

misconceptions However, they would be completely incorrect as to: the nature of that higher being What the higher being s world is like Why the higher being created their reality Pretty much everything else, too The smartest npcs might figure that with no evidence to suggest there is a higher being, then rationally there probably isn t one Atheist npcs Who are wrong!

ontology Npc atheists do have a point: Existence is relative I exist in my reality, Reality, by definition Do I exist in any reality I create? When I visit that reality, sure, I exist there then do I exist in it when I m not visiting it, though? do I exist in it when I make changes to their reality from Reality? they can deduce I exist in my reality, if not theirs they could also build up an hypothetical picture of me based on my supernatural interventions Which might not actually be supernatural interventions

Non-existence What if I can change a world s physics, but never do? Do I exist in that reality then? Well, for all intents and purposes, no: I don t exist in that reality do you, who have never played mud and would take time to learn how to alter its physics, exist relative to its NPCs? Well No, you don t even though in Reality you plainly do exist! If a god doesn t visit a reality and doesn t change it, that god doesn t exist in that reality

Wrapping up I could say a lot more here, but i ran out of time a while ago... Hmm, What do designers think about the design (or otherwise) of Reality? I ve attempted not to say anything too contentious for the religious among you I don t want ptah worshippers trolling me The point is, the knowledge gained from mmo development can be useful beyond mmo development This applies to game research in general

conclusion people who research, design and develop games have developed theories based on their practice They have not applied these theories beyond their own field Other fields routinely examine different domains of research through the lens of their own research Game creators and researchers are now in a position to do the same