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If you need to move past a person, always try to pass behind them. If you ever do need to move in front of someone in a combat situation, ensure that you call them by name and tell them that you're about to cross their line of fire. Do so via "Direct Speaking" VON when possible. Obviously common sense will dictate when this is necessary - crossing in front of someone during general mo 6
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And body text? Only two sizes of body text are given for another very specific reason: you really only need one. Use the 9/13 text for everything that s over a dozen or so words, except in cases that specifically demand small text such as a copyright notice. Treat the 7/13 text as if it were a tertiary color or a tint/shade: something you should avoid unless it s absolutely necessary. Text should be never be indented, but should have space between paragraphs like this. Section headings and subsection titles should appear either above the topic being discussed (as here) or to the side. You really only need three or four levels of hierarchy at the very most, even in a very complicated text, and that can be expressed through spacing, color, and position. As stated previously, emphasis within a line of body text should be done with the primary color for the background color, though this should be used sparingly. If a line needs to begin with a phrase or sentence bolded... Make it all capitals. Using too much color creates a flickering, alternating effect, which looks messy and is difficult to decipher. And body text? And body text? And body text? Only two sizes of body text are Only given two for sizes another of body text are Only given two for sizes another of body text are given for another very specific reason: you really very only specific need reason: one. Use you really very only specific need reason: one. Use you really only need one. Use the 9/13 text for everything that s the 9/13 over text a dozen for everything or so that s the 9/13 over text a dozen for everything or so that s over a dozen or so words, unless it s something words, really specific unless such it s something as words, really specific unless it s such something as really specific such as a copyright notice. Treat the 7/13 a copyright text as if notice. it were Treat a the 7/13 a copyright text as if notice. it were Treat a the 7/13 text as if it were a tertiary color or a tint/shade: something tertiary color you or should a tint/shade: tertiary something color you or should a tint/shade: something you should avoid unless it s absolutely necessary. avoid unless it s absolutely necessary. avoid unless it s absolutely necessary. 20
Text on photos and in video The relationship between the sizes is the most important function of the prescribed sizes of headline type and body text. It s impossible to judge what size type is in a graphic due to the varying nature of screen displays. The headline type should not be too big, meaning that if the accompanying body text were used, it would look ridiculous. Making a headline bigger doesn t make it better. Choosing the right placement, color, and proportion makes it better. Body text should never appear on top of photographs or patterns, it should always sit on a flat background. Captions and notations may sit on a photograph, however. Headlines that appear on top of photographic imagery must be legibly colored, and should have a comfortable amount of margin from the edge of the frame. MBINED ARMS KING WHILE MECHANIZED OR MOTORIZED Dismounts move w this section is to be oriented around vehicles that are countered in missions, and oftentimes are crewed by zed" players (as opposed to more combat-oriented cles like tanks). These vehicles are typically intended to PROS & CONS 21
If you need to move past a person, always try to pass behind them. If you ever do need to move in front of someone in a combat situation, ensure that you call them by name and tell them that you're about to cross their line of fire. Do so via "Direct Speaking" VON when possible. Obviously common sense will dictate when this is necessary - crossing in front of someone during general mo Skylining is mainly a concern when playing against humans, as the AI do not appear to recognize it. Skylining is simply silhouetting yourself against the sky - this can happen when walking on the top of a piece of terrain that is higher in elevation than the enemy. If you absolutely must cross a ridge and think the enemy might be looking that way, go prone and try to cross the ridge where vegetation provides some amount of concealment.tt Concealment concealment is anything that keeps the enemy from seeing you. Typically this comes in the form of brush, bushes, thin sheet metal or wood, and other materials that are easily 22
To place a mark on the map, double-click. You can enter text by typing, and then enter will finalize the mark. To change the icon of a map marker, press up/down arrow until you get to the marker you want to use. This (and coloring the marker) only works until you place it with enter. To change the color of a map marker, hold left The primary job of the FAc is to locate enemy tar air strikes on them. He acts as the 'eyes on the gr aircraft and increases the effectiveness of the air s information he is able to relay to the aircraft. It is of great importance that a FAc is used when operating in a close air support role. Without his s cannot reach the same level of responsiveness an 23
Andrew Davisson 377 Angelino Rd. providence, RI, USA, 02901 andrewhunterdavis@gmail.com June 31, 2012 Jarnton Wade 7781 Ninth Avenue Seatown, NR, USA Dear Mt. Wade: On the other hand, we denounce with righteous indignation and dislike men who are so beguiled and demoralized by the charms of pleasure of the moment, so blinded by desire, that they cannot foresee the pain and trouble that are bound to ensue; and equal blame belongs to those who fail in their duty through weakness of will, which is the same as saying through shrinking from toil and pain. These cases are perfectly simple and easy to distinguish. In a free hour, when our power of choice is untrammelled and when nothing prevents our being able to do what we like best, every pleasure is to be welcomed and every pain avoided. But in certain circumstances and owing to the claims of duty or the obligations of business it will frequently occur that pleasures have to be repudiated and annoyances accepted. The wise man therefore always holds in these matters to this principle of selection: he rejects pleasures to secure other greater pleasures, or else he endures pains to avoid worse pains. But I must explain to you how all this mistaken idea of denouncing pleasure and praising pain was born and I will give you a complete account of the system, and expound the actual teachings of the great explorer of the truth, the master-builder of human happiness. No one rejects, dislikes, or avoids pleasure itself, because it is pleasure, but because those who do not know Andrew Davisson providence, RI, USA andrewhunterdavis@gmail.com ShackTactical.com how to pursue pleasure rationally encounter consequences that are extremely painful. Nor again is there anyone who loves or pursues or desires to obtain pain of itself, because it is pain, but because occasionally circumstances occur in which toil and pain can procure him some great pleasure. To take a trivial example, which of us ever undertakes laborious physical exercise, except to obtain some advantage from it? But who has any right to find fault with a man who chooses to enjoy a pleasure that has no annoying consequences, or one who avoids a pain that produces no resultant pleasure? Sincerely, Resident Steam portabello Andrew Davisson 377 Angelino Rd. providence, RI, USA, 02901 serious fun. HOMED SLYECXI ON... ARMA 3 ARTICLES SHACK TACTICAL VIDEOS TTP2 TRACKIR5 Q&A ABOUT ME WHO WE ARE, AND HOW YOU CAN BE A PART OF IT Founded in January of 2006, Shack Tactical is more than just a group of people who come together to play ArmA2. It is a community of like-minded gamers who want to experience a level of gameplay above what is possible in most other games, or on public servers. It is a group that cares about tactics, realism, authentic simulated combat, and serious fun. We know that quality surpasses quantity any day of the week, and twice on Saturdays, and we each do our part to ensure that the group as a whole, and the experiences we have in it, are the best they can possibly be. Many of us pour a great amount of time and energy into maintaining the group, providing feedback for it, organizing the sessions, creating ON YOUTUBE pays off with some of the most memorable gaming experiences we ve ever had. I personally have never had more fun in any online game than what I ve had with ShackTac in OFp, ArmA, and now ArmA2/Arrowhead. Hopefully this page helps you to get a feel for whether it s the kind of group you re looking for. To all of those reading this best of luck to you in your ArmA endeavors, whether we end up crossing paths or not! WHAT IS SHACKTAC ALL ABOUT? Our mentality is best summed up with two words: Serious Fun. The serious RECENT POSTS Arma 3 Sitrep I community Guide Arma 3 Basic Multiplayer Tips community Guide 50,000 Youtube subscribers Youtube/twitter/tumblr FAQ 24
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