by Robert Bissett Table of Contents

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1 by Robert Bissett Table of Contents Part 1 The Letters 48K Letters 1-4 Part 2 The Letters continued... 56K Letters 5-8 Part 3 The Lessons 58K Lessons 1-6 Lesson 1: Government Abolished: Anarachy or Happiness? Lesson 2: Human Government: Chaos and Conflict Lesson 3: True Faith and Allegiance: to Whom is it Owed? Lesson 4: The State: Fact or Fiction? Lesson 5: Mind Control in the Classroom Lesson 6: Democracy is Dreadful Part 4 The Lessons continued... 56K Lessons 7-11 Lesson 7: Democracy or Theocracy... Lesson 8: Seeds of the Kingdom Lesson 9: Is Human Law Binding? Lesson 10: Salvation and The Kingdom Too? Lesson 11: The Kingdom Begins Small Part 5 The Lessons continued... 53K Lessons Lesson 12: The Doctrine of Abdication Lesson 13: Tolstoy and the Dukhobors

2 Acknowledgments I would like to thank the people who helped make this book possible. For encouragement, for companionship on the journey out of the domain of darkness, and for the use of the computer room and the Desktop Publishing equipment, my heartfelt thanks to Steve Tanner; to his wife Jacque who made wholesome lunches; and to his children for welcome breaks from the tedious hours of typing, editing and printing. George Friebot of the American Medical Missionaries Society provided the Desktop Publishing components at cost and made available the offset press and other equipment. Alvin Whitehouse ran the press and made many suggestions which improved the appearance of the final product. Art Davis proofread the pages. But most importantly, our Creator gave us life and a green and beautiful world perfectly designed to support mankind. We can breath the air, drink the water, and eat the food. It was He who revealed His Kingdom in answer to prayer giving hope of salvation from a wicked and perverse world order. Finally, whatever errors and mistakes there may be are entirely the fault of the author... Preface Mankind has had in its possession reliable facts about the Kingdom of God for close to three thousand years. Its remoteness in time has caused that Kingdom to pass into the realm of mythology. But, the truth is that at a certain time and at a certain place there existed a people numbering in the millions who were ruled by the God-King, Yahweh. The significance of this period of history can not be overemphasized. The name of those ancient people was Israel. For more than three hundred years the Israelites had nothing that could be identified as a legislature or an executive. After generations in Egypt under Pharaoh and while surrounded with nations who were ruled by human kings and princes, these Israelites did something never done before or since. When the Creator of Heavan and Earth offered them a covenant, they accepted. He would be their God-King and they would be His people. Unless we feel deep down in our bones that the Kingdom of God really did exist on earth and in history, every bit as much as Greece, Rome, Spain, and England, then we re going to miss the point of the Bible. The Bible is the story of the Kingdom of God; what led up to it, how it was rejected by a later generation, and how it was reactivated and given to King Jesus, the Messiah. The Kingdom is still here today. It sits majestically in our very midst awaiting the return of the chosen people, Israel. Under the new arrangement anyone can be naturalized, or born again, as an Israelite. But, a great many people want nothing whatever to do with a God-King who leaves no room for man s rule. These people have blocked the gates of the Kingdom. They will not go in themselves and they will not let others pass who would. Some are now taking the Kingdom by force. They are storming the barricades and overrunning the ranks of the enemy. They have taken up the armor of God; the belt of truth, the coat of integrity, the shoes of the gospel of peace, the shield of faith, the helmet of salvation, and the sword of the spirit. To further that struggle each copy of this book is intended to be a Truth-bomb and recruiting manual for the forces of good.

3 Once it is realized that the world system of nation-states is the domain of darkness, the thing from which Christians are to turn, the rest follows naturally. From this simple but profound truth, plus a glimpse of the Kingdom, has come what you are about to read. Robert January, 1989 February 10th 1987 Dear Ron and Deb, Part One: The Letters Bissett I ve enclosed a series of letters addressed to Jessica, but they are for all three girls. Here s how I came to write them. As you know I ve been trying to live in the world of reality by claiming full freedom of thought for several years. Not the sort of freedom you and I had left after twelve years of government programming and statist indoctrination, but the real thing, without the coerced belief in democratic statism. Our generation has never enjoyed freedom of mind and spirit. At first this may seem to be improbable, but it is the simple truth. Try not believing in the invisible, immortal state. It s not optional. Explaining our predicament to someone who s programming is complete has proven very difficult. Most are content to live in the fantasy world that has developed over the years. Then it occurred to me that there is a large group which has not been fully indoctrinated! Maybe they could be alerted to what s in store for them. Maybe they could be made resistant to the powerful mind control techniques to which they will be subjected. That group is, of course, the children. Jessica is in first grade but will not have any real concept of statism, majority rule and all the rest for many years. Possibly she and the other two girls can be encouraged to prefer reality to fantasy. While it may be true that America is the best country in the world and that Americans are the freest people (after nine years in Ireland, Ed says it ain t so!), we aren t far behind the slave states. Statism, whether democratic or communistic, with its doctrine of state sovereignty, means total power by definition. Power over bodies by first taking power over minds. At this very moment we are passing by slow degrees though a series of natural, benefical, and only slightly extra-legal changes which will transform social life in ways that few alive today would consciously wish to inflict upon future generations. We ourselves live under a burden of regulations and restrictions unthinkable for a free people only a few generations ago. Statism has led to the assertion of governmental authority over areas of life once considered to be off limits. In minds programmed with officially approved ideas, the American state has become more that a govenment. It is now a verbal monster which has taken up residence in the inner world of all adults. It is all-powerful, invisible, immortal, infinitely wise, and omnipresent. It is god-like. Its high priests and prophets are congressmen, governors and judges, each acting in its august name. Woe to him who does not believe in the state! Woe to him who does not bow down!, the preachers tell us. If the American brand of democratic statism is so wonderful, why is brute force and universal mind control necessary to maintain it? Because the state is entirely a fabrication of human imagination, its general acceptance is endangered by unbelievers. Statism is continually threated by the new children born into it. With each new birth, a new beginning comes into the world. New worlds have the potential to weaken loyality to the present world system of absurd beliefs. These new worlds are systematically crushed out of existence in the

4 classrooms of America. Every child is naturally an unbeliever in the state and its sovereignty. But unbelief can not be permitted. Every year millions of gentle minds and free spririts are sacrificed on the alter of statism and democracy. They are placed in chains to be lifelong largely by means of compulsory public education. Hope for the freedom of man is identical with the fact that children are being born daily. Each newborn is a new beginning. Each begins the world anew, free of history, free of tradition, free of institutions. With such freedom, what thoughts are possible? Could new worlds be more violent or more inhuman than the present one? After four thousand years, we know the ultimate expression of statist thinking, the very real threat of mutually assured destruction. We know that democracy has made little real difference. Can there be a greater risk in cultivating new worlds in young minds, allowing them to mature and bear fruit? Isn t the opposite of statism mutually assured affection? That should be our goal. Each new man and woman is born outside of human governments, law systems and religious institutions. Such free minds and spirits are the greatest danger to statism s ruling elite both in Russia and America. Terrorists and military build-ups are nothing by comparison. They serve to increase the iron grip of each countries power brokers. All over the world, children are brought under the mental yoke at the earliest opportunity in order to perpetuate the present barbaric system. I believe that free and rational minds will reject the system of nation-states as an insane delusion and superstitious nonsense if given a chance. Every form of government has been tried. The failure of each is scrawled in blood across the pages of history. Either we learn from history or we are doomed to repeat it. I believe that the Kingdom of God as found in the New Testiment is the very opposite of statism. Under the original belief system of Christianity all power is removed from the hands of human beings - no one is able to handle power without being corrupted. The delusion that one man can rightly and justly rule another is exploded. I m not talking about the tepid Christianity taught by orthodox churches. While piously giving lip - service to a radically new world they are totally committed to the present one. If children can be induced to believe the lies of statism, they can be taught the truth of God s reign on earth. If they can enter a constitutional convention to allow men to rule them, they can enter the New Covenant and let God rule them. At the very least they should be given a choice. Few have had a more thorough indoctrination to statism than I. Twelve years in the public school system made a true believer of me. Then, four years in the Air Force Academy. Then, over five years as an officer and a pilot, with two quasi-voluntary tours in Viet Nam flying helicopter and Caribous. It was the senseless horror of those two years that precipitated my journey out of the blackest of superstitions. Deliberately induced delusions of statism had to be thrown off before returning to the naturally sound mind most of us are born with. It took many years to de-program myself. The job was done by experts and intended to be life-long. Only recently have I been able to understand just how good the Good News is! Hopefully Jessica, Halley and Rachael can live their lives with free minds and spirits beginning in childhood rather than middle age. That s the idea behind these letters and the lessons. The letters are meant for Jessica and the others as soon as they re able to read well enough, about the end of second grade. The lessons are meant for a time several years in the future, maybe when they are ten or twelve. I ve tried to include enough information to give them a fighting chance. How different my life could have been with this knowledge! The statists must turn first and last to brute force, while we have available reason and truth. The pen is mightier than the sword. There is reason for hope; minds can be freed!

5 Letter One February 1st, 1987 Dear Jessica; It was very nice to stay with you over the holidays. I especially enjoyed tickle-time, playing monkeys always look and all those computer games with you, Halley and Rachael! I am very pleased to have such fine nieces. I am writing this letter to you, Jessica, because you are the oldest and you are in the first grade already. But I m writing to your sisters as well. When they are older I hope you ll share this letter with them. What I have to tell you is very important. I want to tell you some things I have learned. Things that someone should have told me when I was your age. Grown-ups are playing a very bad game of make believe. I played, too, for many years. Grown-ups tricked me when I was in the first grade like you. They made me think their game was real life. But now I know it s all pretend. I have stopped playing. I hope that if I tell you about the game you may never be tricked into playing like I was. Here is one thing I didn t know when I was in first grade like you. Grown-ups like to play make-believe just as much as children. Only they do not admit they are playing a game. Do you remember The Wizard of Oz? Dorothy and her little dog Toto are carried by a tornado to the Land of Oz. There they meet the Scarecrow, the Tin Woodman, and the Cowardly Lion. They heard about the Wizard of Oz and went to see him. The story tells what they learn about the Wizard. It is a fairy tale for children. It is a very good story. But the man who wrote it, L. Frank Baum, wanted to tell something about grown-ups, too. All fairy tales are like that. They tell us something about real people living in the real world. You remember, Dorothy melted the Wicked Witch with a bucket of water. Then she and her friends returned to the Emerald City to claim the promises given them by the Wizard. After waiting many days they were let into the throne room. But the Wizard was not there. It was so quiet and still that they were somewhat frightened. Then, as the story goes... Presently they heard a solemn Voice, that seemed to come from somewhere near the top of the great dome. I am Oz, the Great and Terrible. Why do you seek me? They looked again in every part of the room, and then, seeing no one, Dorothy asked, Where are you? I am everywhere, answered the Voice, but to the eyes of common mortals I am invisible. I will now seat myself upon my throne that you may converse with me. (...Dorothy and her friends asked Oz for what he had promised them as a reward for destroying the Wicked Witch. Oz wanted them to wait so he could think it over. But, as the story continues...) The Lion thought it might be as well to frighten the Wizard, so he gave a large, loud roar, which was so fierce and dreadful that Toto jumped away from him in alarm and tipped over the screen that stood in a corner. As it fell with a crash they looked that way, and the next moment all of them were filled with wonder. For they saw, standing in just the spot the screen had hidden, a little old man, with a bald head and a wrinkled face, who seemed to be as much surprised as they were. The Tin Woodsman, raising his ax, rushed toward the little man and cried out, Who are you? I am Oz, the Great and Terrible, said the little man, in a trembling voice. But don t strike me-please don t-and I ll do anything you want me to. Our friends looked at him in surprise and dismay.

6 I thought Oz was a great Head, said Dorothy. And I thought Oz was a lovely Lady, said the Scarecrow. And I thought Oz was a terrible Beast, said the Tin Woodman. And I thought Oz was a Ball of Fire, exclaimed the Lion. No, you are all wrong, said the little man meekly. I have been making believe. Making believe! cried Dorothy. Are you not a Great Wizard? Hush, my dear, he said. Don t speak so loud, or you will be overheard-and I should be ruined. I m supposed to be a Great Wizard. And aren t you? she asked. Not a bit of it, my dear. I m just a common man. You re more than that, said the Scarecrow, in a grieved tone. You re a humbug. Exactly so! declared the little man, rubbing his hands together as if it pleased him. I am a humbug. (...The Wizard of Oz was a humbug. A humbug is some-one who tricks others by pretending to be something he isn t. He tricked all the people of Oz into believing he was something terrible. In that way he ruled over them. The story goes on as Oz says...) Just to amuse myself, and keep the good people busy, I ordered them to build this City, and my Palace; and they did it all willingly and well. Then I thought, as the country was so green and beautiful, I would call it the Emerald City. And to make the name fit better I put green spectacles on all the people, so that everything they saw was green. But isn t everything here green? asked Dorothy. No more than in any other city, replied Oz. But when you wear green spectacles, why of course everything you see looks green to you. The Emerald City was built a great many years ago, for I was a young man when the balloon brought me here, and I am a very old man now. But my people have worn green glasses on their eyes so long that most of them think it really is an Emerald City, and it certainly is a beautiful place, abounding in jewels and precious metals, and every good thing that is needed to make one happy. Now, Jessica, the man who wrote The Wizard of Oz wanted to tell children who read his book about the game of make-believe that grown-ups are playing. It seems so real most grown-ups don t even know it is a game of pretend. If you try to tell them about it they won t even listen because they have been playing too long and too hard to quit. But first graders have not really started to play yet, so they can see it s all pretend. When I was in first grade my teacher taught me the game but didn t tell me it was only make-believe. I was over thirty-five years old before I found out about the terrible game all grown-ups are playing. I want to tell you about it so they can t trick you. Grown-ups like the game so much they want all their children to play, too. Children like you are sent to school to learn to read and write and do arithmatic. Even so, many children never learn to read and write. Your Uncle Craig was one of them. He had to teach himself how to read and write when he was out of school. One thing grown-ups make certain to teach all children is how to play the game when they grow up. Here is how the game goes. We are living in a very fine country just like the land of Oz. The land we live in is green and beautiful. It abounds in jewels and precious metals, and every good thing that is needed to make one happy, just like the Emerald City. The name of our country is America. The part of our country where you live is called Alaska. The part where I am living is called Idaho. Just like Oz, there are many good people living here. The people of Oz were tricked into believing that there was a wizard that ruled over them. The people of America have been tricked into believing the same thing. In America there are fifty Great Wizards! One of them you have already heard of; it is called the State of Alaska. Another is the State of Idaho. A state is a kind of wizard. Over all these Great Wizards is one Supreme Wizard called the United States which is imagined to rule over all of America. Just like the Wizard of Oz, sometimes the Wizards of America appear to be great Heads when they tell the people of America what to do. At other times these wizards appear to be lovely ladies as they do helpful things for the people they rule.

7 Sometimes they seem to be terrible beasts and balls of fire when they do mean things and hurt people. Before they can do a nice thing they must first do a mean thing to someone. The Wizard of Oz never hurt his people like the Wizards of America. The Wizards of America sometimes turn into wicked witches. That is why the game is bad. Since these wizards are only make-believe they are always invisible and can live forever. Some people believe so hard in the State of Alaska they think it is real just like mountains and rivers. They will tell you it is wrong to think the State is a pretend Wizard. Ask them to show you the State. They can not show you because it is invisible, it is only in their imagination, just like Santa Claus and the Tooth Fairy. Children like to play make-believe. It is lots of fun. When children grow up they still like to play makebelieve. But they forget their games are only pretend. Then it isn t fun any more. They play so hard they hurt one another. Grown-ups need someone to tell them to stop playing before more people get hurt. Even a child could tell them. In my next letter I ll tell you how Wizards of America is played. Say hello to your Mom and Dad and your sisters. Bye for now! February 2nd, 1987 Dear Jessica, Letter Two Here is how grown-ups play the terrible game of Wizards of America. I hope you decide not to play. There are grown-ups who pretend to speak with the voice of Wizards of America. They speak in a solemn voice just like Oz and the people are afraid and tremble. But just like Oz these grown-ups are only little, common men hiding behind screens. Just like Oz they are humbugs. To see why grown-ups like this game of wizards so much and how much fun it is, pretend that you woke up one morning and everyone was tricked into believing that you are the Wizard of Alaska. Your sisters, your friends, your Mom and Dad, your teacher and the neighbors would have to do just what you told them to do. It would be a lot like playing Simon Says. Doesn t that sound like fun? Of course as in many pretend games there are certain magic words that must be used. In the game Simon Says, the magic words are Simon Says: Simon says take two steps forward. In the game of pretend grown-ups are playing you must speak in a solemn voice like all wizards and tell people it s really the State of Alaska speaking: The State says take two steps forward. It s sort of like using a handpuppet. Never say Wizard of Alaska because that will give the game away and many will stop playing. You must say the magic words, The State says. You might use your wizard voice and say, The State says there will be year round summer vacation! You must call this a law. That s another important magic word. Grown-ups are fond of saying It s the law. Right or wrong doesn t matter. You would have to be very careful because grown-ups take this game very seriously and sometimes they hurt one another while they play. It is the most important thing in their life. More important than good and right and justice is to them. You might want to do something very nice for all your friends. You might say, No one will make anything but milk and cookies to eat. That sounds like fun, doesn t it! But remember everyone thinks you re the Wizard of Alaska. If Grandma Mary invites you to dinner and decides to make some of her delicious stew and biscuits with cake and ice cream for dessert, the police might come and stop her and maybe put her in jail. The police would know it isn t right to put a grandmother in jail for making a good dinner. But they would rather play the game than do what is right. It s the law, you know, and the

8 State says. By trying to do something nice for your friends you do something bad to Grandma Mary. This is only one reason why playing wizards is a terrible game. Of course it s only grown-ups that get to be Wizard of Alaska or Wizard of America. They take turns being wizard. First one tries it, then another. But no matter which common man is playing the wizard everyone else pretends he is great and terrible. Everyone knows he is a only a common man and a humbug, but they don t say a thing because that would ruin the game! Most grown-ups would be very unhappy to see the game end. They wouldn t have any idea what to think or do. When grown-ups speak and act for the state they are called many strange wizard names. Some are called senators or congressmen. Some are called governors or Presidents. Some are called lawyers or judges. Some are called policemen. Each of these men or women pretend to be powerful wizards who speak and act for the great invisible wizards. These people don t mean to do bad things. They try to do good things. But even their good things always turn out to be bad for somebody. And they never stop believing in wizards. That is not good because wizards are not real, they are only pretend. Grownups should know better. They should live in the real world, but they don t. There are many, many other parts to play in the game. The lowest players are called citizens. The very lowest citizens are called first graders. Your Mom and Dad may be citizens. You can ask them. Part of the game is to pretend that citizens have all the power, but to act like wizards really have all the power. That way responsibiltiy for what humbugs do is shared by all grown-ups. Wizards power is only pretend, but if someone makes believe hard enough then their power seems very real. Children who learn the rules and play the game very well can hope to be a wizard someday themselves. I was once the kind of wizard called an officer. I was a captain. When I was sent to first grade they began to teach me the rules for the game of Wizards of America. One of the very first rules is that everyone must pledge allegiance to the flag and to the republic. You may already have been taught to say this pledge: I pledge allegiance to the flag of the United States of America, and to the republic for which it stands, one nation, under God, indivisible, with liberty and justice for all. Everyone knows that first graders have no idea what pledging allegiance means. They want you to do it first, then many years later you will find out what it means. But I ll tell you now so you can decide if you really want to or not. Pledging allegiance means that you will do whatever any wizard tells you to do, even after you grow up yourself. Pledge means the same as promise. Allegiance means having to do what you are told. Like obeying your parents. So pledging allegiance is a promise to obey some humbug who you have never met no matter what dumb thing he tells you to do. Allegiance is pledged to the flag because it is the symbol for the whole game. Just like a picture of an apple pie is a symbol for a real apple pie. The picture of the pie makes you think of how a pie looks, tastes and smells. The flag makes you think of how the game is played, what your part is in the game, and all the powerful wizards of the past, like George Washington. You probably have already heard of Washington. He helped invent the game of United States many years ago. He was one of the most powerful wizards and one of the best players ever. The flag stands for the republic. Republic is another word for the United States, the biggest Wizard in America. George Washington and the other men who started the game did not pledge allegiance to the wizards because they made them up and knew they were only pretend. They had not been tricked. They all pledged allegiance to God. They promised to obey God s laws rather than the wizards. The game was not nearly so bad then. You and I were tricked into pledging allegiance to humbugs because grown-ups know they must have new players all the time or else the game will stop. If the game stops all the wizards will have to go back to being common men, just like the Wizard of Oz did. Then, if they tell others what to do, people will just laugh! To make the game more interesting the Wizards of America have tricked all the people into believing that there is a wicked Witch of the east and a wicked Witch of the West. This scares all the citizens and makes them believe even harder in the power of their wizards. The wicked Witch of the East is called Russia. The wicked Witch of the West is called China. Part of the trick is that the wizards want these witches to be feared, but they still help them as much as they

9 can to be big and strong. That s different from Oz who wanted the wicked witches to be destroyed so the people would be safe. Both Russia and China are green and beautiful countries just like America, with all the good things needed to be happy. They each have their own games of Wizard going. Their s is played almost exactly like ours. They think America is the wicked witch. Sometimes America is a wicked witch. To play Wizards of America you must have glasses like the ones Oz gave to all his people. But they don t make everything look green like in the Emerald City. These glasses make everything in America seem to be very nice and good, with liberty and justice for all, like in the pledge of allegiance. Making people say the pledge over and over again when they are children helps them to pretend everything is just fine when it isn t. The pledge of Allegiance is the first big trick grown-ups play on children. Liberty means that as long as you don t hurt anyone, no one can tell you what to do. Justice means that if you do hurt someone you must make it right. You may even be punished. Liberty and justice means that as long as you re doing good and not evil, no one can tell you what to do, not even humbugs. Of course you can t play Wizards of America and have liberty and justice, too. Wizards wouldn t be wizards if citizens didn t do as they were told. So part of the trick is to make everything look like liberty and justice in America when it really is the same as all the other countries, like Russia and China. Well, now you know some of the tricks grown-ups play on children and why they do it. Humbugs of America and humbugs of Russia and humbugs of all the other countries don t ever want to stop playing. For wizards it is a very exciting and fun game. And they get lots of money, too. But it is a very dangerous game and many people are hurt. Many are even killed. Many of my friends were hurt and killed when we played wizards in a far away country called Viet Nam. I played captain, others played sergeant, major, general, and lots more. The people of that country are short and speak a funny language. They are very friendly. Many of them were hurt or killed, too. It makes me very sad when I think of what we did. Sometimes I can t help crying when I remember. That s one reason why I have quit playing. It is a very bad game. I hope you never start playing. Grown-ups who still play makebelieve are sick and should see a doctor. Their minds are not well. Next time I ll tell you what I decided to do instead of playing Wizards of America. Maybe you will want to do it, too. Bye for now! February 3rd, 1987 Dear Jessica, Letter Three In my last letter I promised to tell you what I have decided to do instead of playing Wizards of America. First, I decided to stop believing in all the wizards of America. I don t believe in the United States of America, that s the biggest Wizard of all in our country. I don t believe in the State of Alaska or any of the other Great Wizards of America. These wizards are always invisible because they are makebelieve. Don t forget, no one can force you to play a game you know is bad or to believe in wizards. When Simon Says is over, no one pretends to believe in Simon any more. I don t believe in Simon or wizards either, like congressmen, presidents, judges, policemen and all the rest. You can see these smaller wizards, but outside the game they are only common men and humbugs, like the Wizard of Oz. They hide behind screens, too, and speak in solemn voices to trick as many as they can. Part of the screen is in the funny clothes they wear. Policemen dress up like Smokey the Bear. Judges wear long black robes that look like dresses. They sit up high behind big wooden desks. But most of the screen is put in your mind by your teacher and other grown-ups. If you don t let them put the screen in your mind you ll always be able to see that wizards are really humbugs.

10 It took me a long time to remove the screens from my mind. My teachers worked very hard putting them in there. But now I ve knocked them all over just like Dorothy s little dog Toto did in the Wizard of Oz. It is good to see that all the wizards are really just humbugs. Now all the Great Wizards of all the countries are gone for me. Now when I look at America all I see is green and beautiful country filled with jewels and precious metals and all the good things to make people happy. And I see many good people and many humbugs, but no wizards at all. I should tell you about another trick that grown-ups play on children to make them want to play Wizards of America. Children are told that if they don t play make believe when they grow up then there will be chaos and anarchy. They say many will be hurt or killed. Children are told that to scare them. When they grow up they believe it is true without really thinking about it. But it is a lie. It is such a silly lie we should laugh about it! But it is a very sad lie, too, because really it is playing wizards that hurts people. In another letter I ll tell you the story of the time everyone stopped playing wizards for several years right here in America and how everything was just fine. So I have quit playing United States of America. I m not afraid to stop pretending there are wizards who can protect us. Now I have stopped believing that Great Wizards rule the countries of the world. Now I believe in the Kingdom of God. It really is true that God rules the world. The men who wrote the Bible thought so, too. If you ask grownups who have read the Bible, Is God the ruler of the whole world, many of them will say, Yes, He is. They will tell you God rules the world and we must do as He says. But then they will lie to you. They will tell you God wants us to play Wizards of America. They pretend God wants us to be ruled by humbugs. That is not true. God wants to rule us Himself directly without any wizards at all. Ask your Dad to read you the story of when the old country of Israel wanted to be ruled by a wizard and a humbug. God had ruled them for hundreds of years, but they thought it would be more fun to play make-believe. God said He would pick a humbug to rule them. God said it would be a bad thing and it was. Israel s humbug wizard was called a king. His name was Saul. Today s children paly Simon Says, but the Israelites played Saul Says. You can find that story in First Samuel, Chapter 8. On the spectrum of government find where the Israelites started, then where they ended up with Saul. This is something new for you. Ask your Mom and Dad to help you. We ll be doing this for other people, too! Man s Rule God s Rule (Saul s Law) (God s Law) If we want God to rule us we must do what He says. Even first graders can understand and obey His rules. There are only two main ones. First, we must Love God our King with our whole being. All the effort that goes into pretending that wizards are real must be used to believe God is real. Grown-ups pretend wizards rule them. Like the State of Alaska and the United States. They believe in them even though they know other men made them up. If grown-ups can believe such a lie, then they can believe the truth that God rules them. The reason that it is hard for grown-ups to believe that God rules the world is simple. If God rules the world then grown-ups can t play wizards. Grown-ups love to play wizards more than they love God, of they are afraid and it s easier to go along than speak up. So the first rule is to love God more than anything else. The second rule is like the first one. Love other people as much as we love ourselves. This is what people call The Golden Rule. It means you should

11 always do to other people what you would like them to do to you. It takes lots of practice to do this every time. It works like this. If you want your sister to share her toys with you, you must share your toys with her. In the Bible this second rule is, also, An eye for and eye and a tooth for a tooth. No one wants a tooth knocked out! So be very careful not to knock out someone else s tooth. Be very careful not to hurt anyone. Be as nice as you can to everyone, even if they aren t nice to you. As long as you live at home you must obey your parents. As you grow older you will notice inside you a strong desire to find something to take the place of your Mom and Dad. The best thing to take that place is God. But grown-ups want to trick you into using that desire to let the wizards they made up to rule you. Humbugs want to take the place of God in your heart and mind. They think that because God is invisible and wizards are invisible that you will never know the difference. They are wrong. I know the difference and now you do too! I know the second rule is in your hear and mind because one day when I was staying with you I overheard you and Halley talking. The two of you were playing and you hurt Halley s arm. Halley made a scrunched-up face and held her arm. Then she said, How would you like me to do that to you? The Golden Rule is the same: Do unto others as you would have them do unto you. Little children know it without being told because it is put in their hearts and minds by God. These two rules of God are called Commandments or laws of God. Your Dad can read them to you from Matthew 22: There are ten commandments you should know about. Maybe your Dad will teach them to you. I think grown-ups and children should all stop believing that wizards rule them and let God rule them. In my next letter I ll tell you a true story about a little girl who knew what I m telling you over a hundred years ago. Bye for now! February 4th, 1987 Dear Jessica, Letter Four Now I want to tell you the story of a little girl named Laura. She grew up in America about a hundred years ago when many grown-ups believed that God ruled as king for real and not humbugs. You can read the story yourself in the book, Little Town on The Prairie, by Laura Ingalls Wilder. Laura was born in a log cabin in the year The story takes place in the summer of 1881 when she was fourteen. It is the Fourth of July. That is the day Americans celebrate the beginning of wizards called United States of America. Back then it wasn t nearly so powerful a wizard in grown-up s minds as it is now because they knew their grandparents had made it up out of thin air. In Laura s true story a man had just read the Declaration of Independence to the crowd. The Declaration is the letter that Americans sent to King George in 1776 telling him he was a humbug. They told him they didn t believe in wizards called kings anymore. They said God does not want us to be ruled by humbugs no matter what they are called, king, ceasar, parliament, judge, or whatever. They said the Law of Nature, and of Nature s God made them free no matter what people in England may think. Right after that the crowd sang a song called, America. This song was written to honor God as our for real king by Samuel Smith in This is the hymn or anthem of our country. The last verse goes like this... Our fathers God, to Thee, Author of Liberty,

12 To Thee we sing. Long may our land be bright With freedom s holy light; Protect us by thy might, Great God, our King! Today, even Christians are unaware of it, but once it was commonly believed that God Himself was America s ruler, not men. Here is what Laura thought to herself those many years ago... The crowd was scattering away then, but Laura stood stock still. Suddenly she had a completely new thought. The Declaration and the song came together in her mind, and she thought: God is America s king. She thought: Americans won t obey any king on earth. Americans are free. That means they have to obey their own conscience. No king bosses Pa; he has to boss himself. Why (she thought), when I am a little older, Pa and Ma will stop telling me what to do,and there isn t anyone else who has a right to give me orders. I will have to make myself be good. Her whole mind seemed to be lighted up by that thought. This is what it means to be free. It means,you have to be good. Our father s God, author of liberty- The laws of Nature and of Nature s God endow you with a right to life and liberty. Then you have to keep the laws of God, for God s law is the only thing that gives you a right to be free. This is a true story with a very important lesson. You see, today grown-ups don t believe as Laura did a hundred years ago. They have stopped believing that God is America s ruler. They have stopped believing that we should keep God d laws. That is why we do not have liberty and justice for all. That is why the Pledge of Allegiance is a trick and a lie. Grown-ups have been tricked into obeying the laws of humbugs rather that the laws of God. When Americans stopped believing that God rules them and the world, Americans stopped being free. That means they are slaves to the humbugs and ruled by wizards. I think Laura was a very smart girl. I think it is time grown ups and children in America stopped playing make-believe games about wizards and started to obey God s law again. Many grown-ups think they can obey God s law and still play Wizards of America. The truth is that God s first law tells them they can not do both. But they would rather believe a lie. They may ask you to believe the same lie. But remember what Laura said and don t believe them. You are free to choose a man to rule you. You are also free to choose God to rule you. But don t forget, when you choose one you have rejected the other. Can you find where Laura and her Pa were on the spectrum of govenment? How about Samuel Smith? Man s Rule (Humbugs) God s Rule (God) I hope you are enjoying these letters. It is good that your read then now even though you may not understand them for several years yet. In the next letter I will tell you a story about the men who wrote the Declaration of Independence and called King George a humbug.

13 Letter Five February 5th, 1987 Dear Jessica, When I was going to school my teachers taught me how the United States of America came about. They taught me that without this wizard we would have very bad trouble, many people would be hurt or killed. Your teachers will be telling you the same thing in coming years. But it is not true. Don t believe it. The truth is that about the time they told King George he was a humbug, grown-ups stopped believing in all the other wizards, too. Now, these men had been told that terrible things would happen if they did that, and they believed the lie just like grown-ups do today. They were afraid to let go of their humbugs. Then they were very surprised and happy when everything was just fine! There were no congressmen, no governors, no policemen, and no judges. Nobody ever teaches this history to children. If people knew they could get along without wizards a lot of humbugs would be out of a job. So that no one would ever forget the truth about what happens when all man-made government is gone, these men wrote a letter called A Proclamation of the Colony of the Massachusetts s Bay. I put that in Lesson 1 so you can read it and know it really did happen. Government is the word grown-ups use when they mean all the wizards they believe in both great and small, visible and invisible. Thomas Paine was alive then and he wrote about the abolishment of government, too. He was not afraid to live without government. He knew that government and all its wizards are humbugs. I put Thomas Paine s ideas in Lesson 1, also. David Ramsey was alive then, too. He saw that people get along just fine without human government. He told us in his book that there is a real government which can be seen only when make-believe governments are gone. That is the government that each of us has in his heart and mind. The same government that Laura Wilder knew about. It is called the Kingdom of God in the Bible. Wizards do not like the Kingdom of God because it helps people stop believing in humbug rulers. It helps people stop playing Wizards of America. In Russia the wizards are very mean to people who stop playing make-believe and live in the real world of God s kingdom. In Lesson Thirteen I ll tell you about some people in Russia called Doukhabors and what happened to them when they told the Czar he was a humbug. The same thing happens in Russia today, and very sadly, in America as well. A famous writer named Count Leo Tolstoy helped the Doukhabors leave Russia. It s a very interesting story. Many of us have been put in jail many times for trying to live in the Kingdom of God and for telling the truth about wizards. But the last time they did not put me in jail. That story is in Lesson 11. Say hello to your Dad and Mom, and Grandma Mary and Grandpa George. Bye for now!

14 Letter Six February 6th 1987 Dear Jessica, Halley and Rachael, I want to tell you a story about horses. I hope you will like the story. It is very exciting and it will teach you something about grown-ups who play Wizards of America. Here it is. I call the story, RUN LIKE THE WIND Once upon a time, far, far away there was a green and beautiful country. In that country were wideopen spaces of lovely green grass, waving in warm breezes under soft blue skies. Every afternoon there were showers to water the vast plains. In this country lived a race of horses who were strong and healthy, with shiny coats and clear eyes. They had all they needed to be happy. One afternoon a young filly, which is a girl horse, was running like the wind through the fields of grass. Her four little hooves pounded out a steady rhythm on the ground. The air whistled past her ears. Her mane stretched out behind her as she dashed uphill and then down the other side. She ran and ran as free as the breeze, just bursting with the joy of being alive! Then Jessita, for that was her name, came to the top of a hill, and, just a little out of breath, she stopped to rest. She had never been this far from her home pastures before. From where she stood she could see the river and a trail down below. On the trail were five horses. But they looked very strange, for on their backs they carried large bundles. And they looked very sad. Their heads were held low as they walked along dragging their hooves.

15 The first horse s bundle was not like the others it was taller and looked a little like a tree trunk. Wait! It wasn t a bundle at all. It was alive! The strange creature had a tiny head with no snout at all and two eyes right next to each other. How ugly! What was it doing on top of that horse? She stamped the ground nervously with her hoofs and whinnied to the horses. Six heads came up and six pair of eyes spotted her high above them. The strange creature became very excited. He started his horse running up the hill. One of the other horses called out, Run! Run as fast as you can and as far as you can! Don t look back! Well, that seemed like very sound advice. Jessita spun around and in a flash she was running at top speed. She streaked homeward. She ran and ran and ran until she thought her lungs would burst. Finally Jessita saw her family grazing peacefully off in the distance. The sight of them gave her new energy. In just a few more minutes she closed the distance between them. Oh, yes! There was Mom and Dad and her sisters, Hallita and Rachelita! In her excitement Jessita was going too fast. She put all her feet down and leaned way back. Too late! She slid right into Hallita and they both went tumbling to the ground. Her mother, Deborita, exclaimed, My word, Jessita you must be more careful. Whatever has gotten into you! But Jessita was too out of breath to answer. She simply struggled to her feet still frightened and a little shaken. She looked back the way she had come. With relief she saw no sign of the flat-faced creature riding a horse. Her father trotted over to her side. What is it Jessita dearest, you seem very frightened, said Ronaldo. She told him the whole story. Her father didn t say a word for a long time. He just stared off into the blue sky thoughtfully. Then he began to explain. Jessita, long before you were born your mother and I and all our families lived many weeks travel from here. It was a beautiful country just like this one. We were all very happy. Then the wizards came. The creature you saw riding on the horse was one of them. They are also called men. They captured all the horses and made slaves of them. That s why the horses you saw were carrying bundles. Only your mother and I managed to remain free. But we could do nothing to help. So we went far away. We hoped the wizards would never be able to find us. But now they have. Oh, Papa, I m so sorry. It s all my fault. Now the wizards know we are here. What can we do? asked Jessita tearfully. You mustn t blame yourself, little one. I suppose it was bound to happen someday, he said comfortingly. We must leave this place. It is dangerous to stay here now. We will all graze this afternoon, sleep tonight, and then set out in the morning at first light. We must find a new country. It was a beautiful sunset, the clouds all gold and magenta with rays of sun light beaming through. The moon was a silver crescent. Before long the younger girls were settled down and fast asleep. But Jessita still lay awake. She could hear her parents talking in whispers about where to go. Her mother said the wizards would never stop until all horses were made slaves. Her father said they had to try. Finally, Jessita fell into a fitful sleep. In her dreams she was being chased by wizards. She tried to run but could not. It felt like she was in deep mud. Just before they caught her she woke with a start. It was very dark and very still, too still. She could not hear the normal sounds of the night animals. Jessita slowly stood up. Her ears turned forward and back trying to detect a mouse or a cricket. Nothing. An icy chill stabbed her heart. Something was very wrong. She whinnied softly to her parents but, being sound asleep, they didn t answer.

16 Jessita moved forward a few steps. Her legs felt like wood. She lowered her head and turned it from side to side trying to see in the wall of darkness. She sniffed the cool air. There was a strange odor. She took a few more cautious steps forward and stopped, very tense. The muscles in her legs trembled, her lips quivered slightly. She lowered her head, then quickly brought it back up. Leaning far forward she slowly stretched her neck out and sniffed again. Sniff, Sniff, Sniff. Then, a terrible scream split the night air. Oh, no! A net had been thrown over her! Rough hands were dragging her to the ground. The scream was her own! She bucked and struggled. But they had her. The commotion had roused the family. She heard her father yell, Run, everyone run! Torches were lit. Jessita was pressed to the ground, trapped by the weight of many bodies. Now in the flickering light she could see the wizards as they tied fetters on her feet and a rope around her neck. She was loaded into a cart. A voice said, The others got away, but we ll get them another time. Let s take this one back to the corral. Far off in the distance, Jessita s family stopped to catch their breath. It was a wonder they hadn t gotten separated in the dark. Deborita wanted to go back, but Ronaldo thought they would only end up being captured themselves. Besides there was the two little girls to think of. What about your older brother? asked Deborita. Couldn t he help? You mean Roberto? He was captured and found a way to escape, it s true. Stories are told that he now frees other horses. But he lives in the hills in our old country. It may take some time to find him. Oh, Ronaldo, you must try, you must! And so Ronaldo set out that very day for the old country after finding a hidden valley for his little family. By traveling fast during the day and grazing at night he made good time. He avoided the main trails where he was likely to see wizards. In only twelve days he found Roberto. They were very glad to see one another. Roberto was living with a small herd of former slave horses who had freed themselves.

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